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  * Scripting
    * Game / Global functions

SpeechFont property

(Formerly known as global function SetSpeechFont, which is now obsolete)

static FontType Game.SpeechFont;
Gets/sets the font used for character speech. The font number you supply must be a valid number from the Fonts pane of the editor.

The Speech Font is font 1 by default.

Example:

Game.SpeechFont = eFontStandard;
will change the speech font to "Standard".

See Also: Game.NormalFont


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