(Formerly known as global function SetSpeechFont, which is now obsolete)
static FontType Game.SpeechFont;
Gets/sets the font used for character speech. The font number you
supply must be a valid number from the Fonts pane of the editor.
The Speech Font is font 1 by default.
Example:
Game.SpeechFont = eFontStandard;
will change the speech font to "Standard".
See Also: Game.NormalFont
|