(Formerly known as game.text_speed, which is now obsolete)
static int Game.TextReadingSpeed;
Gets/sets the speed at which AGS assumes the player can read text, and therefore how
long speech stays on the screen before it is automatically removed.
Specifically, the TextReadingSpeed is the number of characters of text that the player
can read in a second. It is 15 by default. A higher number will therefore lead to the
text being removed more quickly.
It is useful to link this setting to a GUI Slider on some sort of Control Panel GUI
so that the player can adjust it depending on their reading speed.
NOTE: This property is ignored if lip-sync is enabled, or if the General Settings
are set not to allow text to be automatically removed.
Example:
Game.TextReadingSpeed = 7;
sets the text reading speed to half the default, which will leave speech on-screen
for twice as long as usual.
Compatibility: Supported by AGS 3.1.2 and later versions.
See Also: Character.SpeechAnimationDelay,
Game.MinimumTextDisplayTimeMs,
SetSkipSpeech
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