(Formerly known as GetTranslationName, which is now obsolete)
readonly static String Game.TranslationFilename;
Gets the name of the current translation filename (without the ".tra" extension).
This may be useful if you want to use a different graphic somewhere depending on
which translation is being used.
If no translation is in use, a blank string is returned.
Example:
if (Game.TranslationFilename == "German") {
Display("You are using the German translation.");
}
See Also: Game.ChangeTranslation,
IsTranslationAvailable
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