GetScalingAt (int x, int y)
Returns the room area scaling at room co-ordinates (X,Y).
The value returned is from 1 to 200, with 100 being the normal un-scaled setting.
Example:
if (GetScalingAt(player.x, player.y) == 100)
Display ("The player is currently at normal size.");
See Also: GetWalkableAreaAt, SetAreaScaling
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