Character* InvWindow.CharacterToUse;
Gets/sets which character the inventory window is currently displaying the inventory
for. This is either set to a specific character, or it can be set to null, in which
case the inventory window will track the current player character (this is the default).
Example:
invMain.CharacterToUse = cJack;
will change the invMain inventory window to display character JACK's inventory.
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