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- Look at inventory
occurs when the player clicks on the inventory item
while in the "look" mode.
- Interact with inventory
currently, because the Interact mode selects the
inventory item, this event can only be triggered by manually calling
the InventoryItem.RunInteraction script function (ie. you have to use the Handle
Inv Clicks in Script option).
- Speak to inventory
only applies to the Lucasarts-style inventory,
occurs when the player clicks the Talk icon on the inventory item.
- Use inventory on inv
occurs when the player uses another inventory
object on this one. You can use the player.ActiveInventory
property to distinguish which item they used.
This event allows the player to combine items, and so on. For example, if they had
picked up a laptop computer and a battery separately, then you could use this to
allow them to insert the battery into the computer.
- Other click on inventory
only applies to the Lucasarts-style inventory,
occurs when the player clicks any other cursor mode (apart from look, talk
and use_inv) on the item.
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