spacer graphic
spacer graphic
Montage of games AGS Logo
spacer graphic

 

spacer graphic
Menu
spacer graphic Home
About
News
Features
Download AGS
spacer graphic Games 
Games main page
Award Winners
Picks of the month
Short games
Medium length games
Full length games
In Production
Hints & Tips
Community
Forums
AGSers World Map
Member websites
Chat
Resources
Tutorials
FAQ
Knowledge Base
Downloads
Links
AGS-related links
* AGS Manual
  * Scripting
    * Inventory item functions and properties

IsInteractionAvailable (inventory)

(Formerly known as IsInventoryInteractionAvailable, which is now obsolete)

InventoryItem.IsInteractionAvailable(CursorMode)
Checks whether there is an event handler defined for activating the inventory item in cursor mode MODE.

This function is very similar to RunInteraction, except that rather than run the event handler script function, it simply returns true if something would have happened, or false if unhandled_event would have been run.

This is useful for enabling options on a verb-coin style GUI, for example.

Example:

if (iKeyring.IsInteractionAvailable(eModeLookat) == 0)
  Display("looking at this item would not do anything.");

See Also: IsInteractionAvailable, InventoryItem.RunInteraction


User comments and notes
There are currently no user comments on this page.
The user comment facility is currently disabled.