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  * Scripting
    * Game / Global functions

IsInterfaceEnabled

IsInterfaceEnabled()
Returns 1 if the player interface is currently enabled, 0 if it is disabled. The user interface is disabled while the cursor is set to the Wait cursor - ie. while the character is performing a blocking Walk, or other blocking action.

Example:

if (IsInterfaceEnabled())
    DisableInterface();
will disable the user interface if it's enabled.

See Also: DisableInterface, EnableInterface


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