You can control the brightness of your characters, courtesy of the "LightLevel" setting
for room Regions.
By default this is 100%, but you can change it from 0% to 200%.
This number is the light level in the current walkable area. Smaller
numbers are darker, so that 0% is pitch black and 200% is very bright.
This feature could be useful if, for example, you have a street lamp on your scene so
when the character walks under it they get brighter, or if a wall is shading
the character from the light they can get darker.
You can alternatively use a colour tint for the region. If you select this, then you
can enter Red, Green and Blue values as numbers from 0-255, which reflect the colour
you want the area to be tinted to. The Amount setting determines to what extent
characters will be tinted, and is from 0-100.
NOTE: Light levels only work when the character's graphic is at the same
colour depth as the background (ie. a 256-colour character in a hi-colour
game won't get lightened).
NOTE: In a 256-colour game, only darkening areas (light level < 100%) will work.
Also, depending on the room palette the quality of the darkening will vary
in 256-colour games.
NOTE: Light levels affect characters and objects, depending on
the "UseRoomAreaLighting" setting for each one.
They do not affect overlays or the background scene.
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