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    * Advanced room features

Lighting effects

You can control the brightness of your characters, courtesy of the "LightLevel" setting for room Regions.

By default this is 100%, but you can change it from 0% to 200%. This number is the light level in the current walkable area. Smaller numbers are darker, so that 0% is pitch black and 200% is very bright.

This feature could be useful if, for example, you have a street lamp on your scene so when the character walks under it they get brighter, or if a wall is shading the character from the light they can get darker.

You can alternatively use a colour tint for the region. If you select this, then you can enter Red, Green and Blue values as numbers from 0-255, which reflect the colour you want the area to be tinted to. The Amount setting determines to what extent characters will be tinted, and is from 0-100.

NOTE: Light levels only work when the character's graphic is at the same colour depth as the background (ie. a 256-colour character in a hi-colour game won't get lightened).

NOTE: In a 256-colour game, only darkening areas (light level < 100%) will work. Also, depending on the room palette the quality of the darkening will vary in 256-colour games.

NOTE: Light levels affect characters and objects, depending on the "UseRoomAreaLighting" setting for each one. They do not affect overlays or the background scene.


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