(Formerly known as SaveCursorForLocationChange, which is now obsolete)
Mouse.SaveCursorUntilItLeaves()
Saves the current mouse cursor, and restores it when the mouse leaves the current hotspot,
object or character.
This allows you to temporarily change the mouse cursor when the mouse moves over a hotspot,
and have it automatically change back to the old cursor when the player moves the mouse away.
NOTE: You must call this BEFORE you change to your new temporary cursor, or the
new cursor will be saved by this command.
Example:
mouse.SaveCursorUntilItLeaves();
mouse.Mode = eModeTalk;
will change the cursor mode to Talk for as long as the mouse is over the current object
See Also: Mouse.Mode
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