All good games use sound to involve and immerse the player in the game. AGS
allows you to play a background music track, and also to play sound effects
at appropriate times.
For background music, AGS can use OGG, MP3, MIDI, WAV (uncompressed), MOD,
XM, IT and S3M music files. For sound effects, you can use OGG, MP3, WAV and VOC files.
When AGS needs to play music number X, it will search for the files in the
"Music" sub-folder of the game, in the following order. The first file it
finds, it plays: MUSICx.OGG, MUSICx.MP3, MUSICx.WAV, MUSICx,MID, MUSICx.MOD,
MUSICx.XM, MUSICx.S3M, MUSICx.IT
TIP: What is ogg? OGG is a digital music format, similar to MP3, but achieving
better compression and higher quality. More importantly, it is a totally free format
so no royalty payments or licenses are required to use it. For more information and
programs to encode your music to OGG, see http://www.vorbis.org/
When the game loads, music 0 will be played if it exists in the "Music" directory.
You can change the music later by setting "Play music on room load" in a room,
by using the PlayMusic script command.
To play a sound effect during the game, you can use the PlaySound script
command. The game will search for SOUNDx.OGG, SOUNDx.MP3, SOUNDx.WAV and SOUNDx.VOC,
where X is the sound number.
NOTE: WAV, MP3 and OGG music files are not included in the game EXE, but
are instead bundled into a separate file called MUSIC.VOX. This means that you
can make it an optional download if you wish; the game will fall back onto MIDI
versions of the music if this file is not present.
In this section:
Voice speech
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