(Formerly known as GetObjectBaseline, which is now obsolete)
(Formerly known as SetObjectBaseline, which is now obsolete)
int Object.Baseline
Gets/sets the object's baseline. This allows you to modify the line you can
set in the editor. You can disable the baseline (and revert to using the
base of the object's image on the screen) by setting it to 0.
Otherwise, set it to the Y screen co-ordinate you want to use,
normally from 1 to 200 unless you have a taller than usual room.
If you want to get the baseline and it returns 0, then the baseline is the
object's Y co-ordinate.
Example:
object[4].Baseline = 100;
will change object's 4 baseline to a line positioned at y coordinate 100.
See Also: Character.Baseline,
Object.Y,
SetWalkBehindBase
|