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  * Scripting
    * Object functions and properties

BlockingHeight property (object)

int Object.BlockingHeight
Gets/sets the object's blocking height.

The blocking height determines how large of a blocking rectangle the object exerts to stop characters walking through it. If this is set to 0 (the default), then the blocking rectangle is automatically calculated to be the object's width, and 5 pixels high.

You can manually change the setting by entering a blocking height in pixels, which is the size of walkable area that the object effectively removes by being there.

NOTE: This property has no effect unless the Solid property is set to true.

Example:

oRock.BlockingHeight = 20;
will make the Rock object block 20 pixels high (10 above and 10 below its baseline)

See Also: Object.BlockingWidth, Object.Solid


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