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* AGS Manual
  * Scripting
    * Object functions and properties

BlockingWidth property (object)

int Character.BlockingWidth
Gets/sets the object's blocking width.

The blocking width determines how large of a blocking rectangle the object exerts to stop characters walking through it. If this is set to 0 (the default), then the blocking rectangle is automatically calculated to be the object's width, and 5 pixels high.

You can manually change the setting by entering a blocking width in pixels, which is the size of walkable area that the object effectively removes by being there.

NOTE: This property has no effect unless the Solid property is set to true.

Example:

oRock.BlockingWidth = 50;
will make the Rock object block 50 pixels wide (25 pixels to the left of his centre, and 25 to the right)

See Also: Object.BlockingHeight, Object.Solid


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