(Formerly known as SetObjectClickable, which is now obsolete)
bool Object.Clickable
Gets/sets whether the object is recognised as something which the player can
interact with.
If this is set to 1, then the player can look at, speak to, and so on the
object. If it is set to 0, then the object will not respond to clicks and
the mouse will activate whatever is behind the object.
This is useful if you are using the object for visual effects and don't
want it to be clicked on by the player.
Example:
object[2].Clickable = 0;
will make object 2 ignore clicks from the player.
See Also: Character.Clickable,
Object.IgnoreWalkbehinds
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