bool Object.IgnoreScaling
Gets/sets whether the object is affected by walkable area scaling. This is equivalent,
though opposite, to the "Use walkable area scaling" checkbox in the Objects pane of the editor.
If this is set to true, the object will always be the same size. If it is set to false, then
the object will be stretched or shrunk as appropriate on walkable areas.
Example:
oDoor.IgnoreScaling = true;
will tell the Door object not to be scaled on walkable areas.
See Also: Object.IgnoreWalkbehinds
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