(Formerly known as SetObjectIgnoreWalkbehinds, which is now obsolete)
bool Object.IgnoreWalkbehinds
Sets whether the object is affected by walkbehind areas. Setting this to 0 (the
default setting) means that the object will be placed behind walk-behind
areas according to the relevant baselines.
If this is set to 1, then the object will never be placed behind a walk-behind
area. This is useful if for example you want an object to be a picture on
a wall, and the wall can be walked behind - but you also want it to act
correctly in relation to characters, so changing its baseline wouldn't work.
Example:
object[1].IgnoreWalkbehinds = 1;
will make object 1 ignore walk behinds.
See Also: Character.IgnoreWalkbehinds,
Object.Clickable, Object.IgnoreScaling
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