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* AGS Manual
  * Scripting
    * Object functions and properties

Transparency property (object)

(Formerly known as SetObjectTransparency, which is now obsolete)

int Object.Transparency
Gets/sets the object's transparency level.

If this is set to 100, it means that the object is totally invisible, and lower values represent varying levels of transparency. Set this to 0 to stop the object being transparent.

NOTE: Transparency only works in 16-bit and 32-bit colour games.

NOTE: When using the DirectX 5 driver, a large transparent object can significantly slow down AGS.

Some rounding is done internally when the transparency is stored -- therefore, if you get the transparency after setting it, the value you get back might be one out. Therefore, using a loop with object[0].Transparency++; is not recommended as it will probably end too quickly.

In order to fade an object in/out, the best approach is shown in the example below:

Example:

int trans = object[0].Transparency;
while (trans < 100) {
  trans++;
  object[0].Transparency = trans;
  Wait(1);
}
will gradually fade out the object from its current transparency level to being fully invisible.

See Also: Character.Transparency, GUI.Transparency


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