Walk off left occurs when the player character walks off the left edge
of the screen.
Walk off right occurs when the player walks off the right edge of the
screen.
Walk off bottom occurs when the player character walks off the bottom
edge of the screen.
Walk off top occurs when the player character walks off the top edge
of the screen.
First time enters room occurs the first time the player enters the
room. This event occurs AFTER the screen has faded in, so it allows you to
display a message describing the scene.
Player enters room (before fadein) occurs just after the room is loaded into memory.
This event occurs every time the player enters the screen, and it happens
BEFORE the screen has faded in, which allows you to change object graphics
and do other things to the screen which the player won't notice.
NOTE: This event is ONLY meant for adjusting things such as object and
character placement. Do NOT use this event for any sort of automated intro
to the room - use the "Enters Room After Fade In" event for that instead.
Repeatedly execute occurs repeatedly on every interpreter cycle. The
normal game speed is 40 cycles per second, so this event occurs about
every 25 milliseconds.
Player enters room (after fadein) occurs every time the player enters the
room, AFTER the screen has faded-in. Suitable for displaying text
descriptions and so on, that you want the player to see.
Player leaves room occurs when the player leaves the screen, just
before the screen fades out.
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