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  * Reference
    * Event Types

Room events

  • Walk off left
    occurs when the player character walks off the left edge of the screen.
  • Walk off right
    occurs when the player walks off the right edge of the screen.
  • Walk off bottom
    occurs when the player character walks off the bottom edge of the screen.
  • Walk off top
    occurs when the player character walks off the top edge of the screen.
  • First time enters room
    occurs the first time the player enters the room. This event occurs AFTER the screen has faded in, so it allows you to display a message describing the scene.
  • Player enters room (before fadein)
    occurs just after the room is loaded into memory. This event occurs every time the player enters the screen, and it happens BEFORE the screen has faded in, which allows you to change object graphics and do other things to the screen which the player won't notice.

    NOTE: This event is ONLY meant for adjusting things such as object and character placement. Do NOT use this event for any sort of automated intro to the room - use the "Enters Room After Fade In" event for that instead.

  • Repeatedly execute
    occurs repeatedly on every interpreter cycle. The normal game speed is 40 cycles per second, so this event occurs about every 25 milliseconds.
  • Player enters room (after fadein)
    occurs every time the player enters the room, AFTER the screen has faded-in. Suitable for displaying text descriptions and so on, that you want the player to see.
  • Player leaves room
    occurs when the player leaves the screen, just before the screen fades out.

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