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    * Room functions

SetWalkBehindBase

SetWalkBehindBase (int area, int baseline)
Changes the walk-behind AREA to have new BASELINE. This effectively allows you to turn walk-behinds on and off, although you can do other tricks with it as well. BASELINE is from 1 to the height of the room (normally 200) and moves the line which you set originally in the editor.

Passing BASELINE as 0 disables the walk-behind area, so that the player will always walk in front of it.

Basically, if the character's feet are below BASELINE, he will be drawn in front of it, otherwise he will be drawn behind it.

Example:

SetWalkBehindBase (3,0); 
will disable the walkbehind area number 3.

See Also: Object.Baseline


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