(Formerly known as system.color_depth, which is now obsolete)
readonly static int System.ColorDepth;
Returns the colour depth at which the game is running. This is the overall game colour depth setting,
and it is possible for individual sprites or backgrounds to be different.
Example:
Display("Game is running at: %d x %d, %d-bit colour", System.ScreenWidth,
System.ScreenHeight, System.ColorDepth);
will display the current resolution and colour depth
See Also: System.ScreenHeight,
System.ScreenWidth
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