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* AGS Manual
  * Scripting
    * ViewFrame functions and properties

Flipped property

(Formerly part of GetGameParameter, which is now obsolete)

readonly bool ViewFrame.Flipped
Gets whether the frame was set to Flipped in the editor.

Example:

ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.Flipped) {
  Display("This frame is flipped");
}
else {
  Display("This frame is not flipped");
}

See Also: Game.GetViewFrame, ViewFrame.Graphic


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