(Formerly part of GetGameParameter, which is now obsolete)
readonly bool ViewFrame.Flipped
Gets whether the frame was set to Flipped in the editor.
Example:
ViewFrame *frame = Game.GetViewFrame(WALKING, 2, 4);
if (frame.Flipped) {
Display("This frame is flipped");
}
else {
Display("This frame is not flipped");
}
See Also: Game.GetViewFrame,
ViewFrame.Graphic
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