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John Sinclair- Voodoo in London
2014-07-22 21:44:14, Trafo
Life of D. Duck
2014-07-22 17:34:50, Trafo
1213 Episode 1
2014-07-21 18:09:48, Sledgy
Summer Woes - MAGS August 2013 Winner
2014-07-19 00:06:36, Retro Wolf
2034 A.C. (After Canada) [MAGS]
2014-07-18 12:52:12, Mandle
Most Popular This Week
Heroine's Quest: The Herald of Ragnarok
Nelly Cootalot: Spoonbeaks Ahoy!
Maniac Mansion Deluxe
A Tale of Two Kingdoms
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game/td>||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameAn encounter with a strange spirit and an even stranger fly leave a traveler with questions about purpose, fate and the source.
Follow this traveler as they seek to find something more from their life and find their true purpose.
Nominated, Best Background Art 2009
Nominated, Best Character Art 2009
Nominated, Best Music 2009
AGS Panel Review
"Another great one by Ben304. There's an intriguing story here, but not a whole lot in the way of puzzles or gameplay to back it up. More of an "experience," and a charming one at that."
While the few puzzles in the game don't really feature until the second half, you quickly realise at the end that this is a feature of the story as you are guided in the beginning to your ultimate destiny.
But I must confess I didn't like the game much in whole. Puzzles are... well, too easy. I played your "Shifter's Box" earlier and loved it, so I expected something better here. I had a slight feeling of being tricked when game ended.
Nevertheless, the story was intruguing, and has some interesting philosophy behind. I'd really wish I had more immersion into this, maybe if game was longer, or had more characters, or events... difficult to say.
However the game is also extremely linear. Not so much a "game" as an "experience" as they say. Basically you are dropped into location A, where you proceed to complete objective A, and then the story obligingly moves you along to location B where the process is repeated. What I really wanted to do was explore the good-looking world and dig into the intriguing background story, but instead I was trapped in a one-way tunnel watching the story go by. I felt more like the game was playing me and also that I was back in Soviet Russia, not in the game world, which was where I really wanted to be.
So in conclusion, awesome, but meh. Does that make sense?
The various aspect of the game (backgrounds, dialogues, music, scripting) come seamlessly together in 'Heed'.
A touching interactive fiction you should play right now!
Heed is more of a story than a game. Although it doesn't really to build up momentum, it will keep you glued to the screen with its charming graphics, melancholy music and interesting story telling.