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Triangle Head's Adventure
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameIn the fight against the machines, featherweights play a minor role - scouting, recon and spying. Considered as mere data collectors rather than true warriors, they're untrained in combat and ill equipped for any encounters with the enemy. However, when Thadd, a young featherweight, sees a fellow featherweight captured by the enemy and taken to their base, he decides that he will sneak into their compound and help her escape - even if he has to do it all by himself.
Using your left mouse button (Walk, interact, select items) and your right mouse button (look, deselect items), guide Thadd in his daring attempt to break his fellow featherweight free!
Nominated, Best Puzzles 2009
Nominated, Best Background Art 2009
AGS Panel Review
"Featherweight surrounds the adventure of Thadd, a lowly resistance scout (featherweight) who must try (and fail, repeatedly) to rescue a fellow member who has been imprisoned by a robot army. While little backstory is revealed, the game gives a sense of a greater story to be told; unfortunately, some of the puzzles in the game seem downright strange and counter-productive (use an explosive to get a bullet?). Compounding this, other inventory items seem just as useful to a purpose as others, making many of the solutions seem hit or miss. Still, if you can look past some odd puzzles you'll find a lot to like in Featherweight."
Puzzles weren't too annoying because there were no pixel hunting or large number of inventory items. Another thought, puzzles were pretty challenging although the game hasn't got any annoying puzzle. That means i liked it.
I can't say any bad thing to graphs they are obviously amazing. A couple of music tracks doesn't fit with the atmosphere but it's ok. Not everything has to be perfect.
Last words, i vote it's the Best Short Game of 2009
I agree with others, the puzzles were a low note in this game. On the other hand, I feel the repetitive nature of getting caught and escaping was part of the whole.
Alex from germany
Kaputtnik did it again, awesome score
Can't get enough of these 304 games :-)
But I didn't enjoy the puzzles that much compared to the other games. For my taste there is too much trial-and-error in the puzzles with different types of mashines standing arround.