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Quest for Infamy
2016-09-30 14:53:03, DBoyWheeler
Boy in da hood: Give me the money!
2016-09-30 02:22:24, Stupot+
2016-09-23 09:52:29, CaptainD
2016-09-18 19:46:42, amanta4ray
The Treasured Medallion - UPDATED
2016-09-16 08:00:16, zulus249
Most Popular This Week
The Journey of Iesir Demo
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A Tale of Two Kingdoms
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
This odd feeling
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameGary and his girlfriend are on a camping trip
when their car nearly hits a deer and needs gas.
They set up their tent and Gary looks for help the next day.
What he finds are even more problems;
Mystery, conflic and deceit.
An old school game with a lot of humor,
mystery and adventure.
The intro can be skipped by pressing Escape.
AGS Panel Review
"Some good ideas and nice, if technically rough, graphics, help this tale of a camping holiday gone a bit odd. A lack of music and spot sound effects don't. Nor does a seeming endless text-based introduction, and very uneven writing and grammar. The addition of tarot card interactions during conversations is clever, though not wholly successful. Has enough at it's core to be a good game, but needs more development time."
They also remove the concept of "liberty of actions". This "game" is more a story, the actions must be done in a precise order. For example very beginning of the game: you notice a fruit guy, you just speak to him. Dead-end, you must first speak with another seller. That cancels the immersion.
The game has good immersion, but at points it becomes a chore: there is substantial backtracking involved, and the solutions to the puzzles aren't often clear, or need to be carried in very precise ways. Moreover, even though the author mocks pixel hunting a couple times through the game, he's guilty of it at least twice himself (i.e. bucket and barb wire).
Lots of minor spelling mistakes don't deter the determined player, but might annoy some.
I feel that this could have been a memorable game, had the author taken more time to polish it. Maybe there will be a redux version some day, or we'll be treated to a completely new game; in either case, I'm looking forward to it
Although there were some minor logic flaws in the story & puzzles (for my taste), the game is very enjoyable and recommended...