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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
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~airwave~ - I Fought the Law, and the Law One
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameElodie Major has been running a little indie radio station called Airwave Radio with her friend Zak for 5 years now, and they've manage to win a strong following amongst the people of the small town of Wave.
Recently, however, they've found themselves under pressure from mainstream record labels to play their music, and have resisted quite forcefully, but they haven't seen an end to this attempted interference just yet...
This is the first part in the ~airwave~ series of games.
Won, Best Music 2011
Nominated, Best Game Created with AGS 2011
Nominated, Best Original Story 2011
Nominated, Best Dialogue Writing 2011
Nominated, Best Player Character 2011
Nominated, Best Non Player Character 2011
Nominated, Best Background Art 2011
Nominated, Best Character Art 2011
Nominated, Best Animation 2011
AGS Panel Review
"An indie music lover's wet dream - complete with a long and very authentic sounding radio broadcast delivered live in one of Ben Chandler's most interesting fictional realities. Nevertheless, some weak puzzles and lack of conclusion to the story (supposed to be just the first episode) put this game's rating down."
The backgrounds are amazing though, and the game world looks really nice - it certainly has some of that uncanny Ben304-atmosphere.
Nevertheless, ~airwave~ has rather weak (and on occasion unfair) puzzles overly relying on certain actions working only at specific points in the game.