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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them
ratings from one to five cups. The rating system is as follows:
Feel free to disagree with the panel's rating, and please don't be offended if you
think your game has been under-rated!
| 1 Cup | Not serious entertainment |
| 2 Cups | A reasonable game, worth a try |
| 3 Cups | A good game, worth playing |
| 4 Cups | A great game, well worth your time |
| 5 Cups | An outstanding, must-play game! |
If your game has been rated 1 cup, please don't be offended! It's common
for your first game release to get a 1-cup rating, due to the game having
a lack of polish and flair -- which is understandable, because you're just
getting started!
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Sinbad: Island of Korkus
by steptoe
Genres:
Fantasy, Drama, Fan Game
Release Date:
8 Nov 2011
Player Rating:
Not enough votes yetPlay length:
Short (Up to 30 Minutes)
Content advisory:
Public Opinion
We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?About this game
V2.1 Improved GUI and added Objects.---------------------------------------------------------
You know about Sinbads' adventures: Forget political/mythical/cultural correctness in this game: anything goes in this fantasy tale!
------------------------------------------------------------------
Story line:
Evil sorcerer Sokurah has kidnapped Princess Salama of Persia and has taken her to his tower on the island of Korkus. An Arabian Prince has commissioned you to find and return her.
Can you overcome the tasks and creatures that Korkus and Sokurah confronts you with and can you rescue the Princess Salama before a mighty war starts between Persia and Arabia where much blood shall flow???!!
Defeat:
* Killer Skeletons!
* A Giant Cyclops!
* Huge Spider!
* A 3-headed hound from hell!
* A swamp mud monster!
* Harpy's!
and more.....
Get to ride on a magic carpet, solve the riddle of the Witch... or get made into human stew!!
Can you help an old, blind man from taunting Harpy's?
And just to help you there is Khaseem, a Genie, if you can get him!
But first off, can you get a crew to join you?!!
There are 2 possible endings!
------------------------------------------------------------------
Controls:
Click Slide in /out Control/Inventory GUI.
------------------------------------------------------------------
Specs
16 bit colour
320 x 240 resolution
DirectDraw 5
Calin Leafshade: Floating Hotspot
Scorpirus: Snow / Rain
Please PM of any problems found.
1 people commented on this game (newest first):
This classic theme of save the fair maiden drawing on mythology with an in-game hint system of a genie has the makings for a good game.
I don't usually comment on graphics but in this case, they were so crude other than the few that seemed to be "borrowed" that it was often hard to tell what some things are supposed to be. The contrast between the crude graphics and the "borrowed" backgrounds make for an inconsistent playing experience.
One other point to consider is that this game consists of going from room to room with approximately one task (usually a monster) to accomplish. There is little continuity between sections and the means of accomplishing the task is rarely logical and is just handed to you by the genie. The game could probably be completed in about 15 minutes. My only obstacle was a technical glitch that was impossible to get past without restoring a previous save. I spent about an hour or longer thinking that it was possible until I posted on the hint section.
I don't usually comment on graphics but in this case, they were so crude other than the few that seemed to be "borrowed" that it was often hard to tell what some things are supposed to be. The contrast between the crude graphics and the "borrowed" backgrounds make for an inconsistent playing experience.
One other point to consider is that this game consists of going from room to room with approximately one task (usually a monster) to accomplish. There is little continuity between sections and the means of accomplishing the task is rarely logical and is just handed to you by the genie. The game could probably be completed in about 15 minutes. My only obstacle was a technical glitch that was impossible to get past without restoring a previous save. I spent about an hour or longer thinking that it was possible until I posted on the hint section.
2011-11-23 03:59:51 by Shadow (Shadow1000)
