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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Egress - The Test of STS-417
by Dane Krams
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Left click image or use up key to zoom in; right click image or use down key to zoom out
Click 'X' or use ESC to close
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameEgress is a short form sci-fi adventure game set in the outer reaches of space.
The story begins when you, the commander of a two man recon team, are sent hurtling into space during maintenance on an interplanetary probe. After a sudden attack from an black alien substance, you awake on a mysterious planet.
Where are you? How did you get there? And why is your partner screaming for help down the intercom…
- Cinematic hand drawn, frame-by-frame 2D animation, including short intro and ending sequences
- Multiple endings designed to reflect the actions of the player
For more information and related articles, visit the forum page here:
Nominated, Best Sound Effects 2011
AGS Panel Review
"Very interesting short sci-fi game concept with attractive presentation and strong atmosphere. 2 major puzzles can easily lead to frustration, but to be fair they work well within the storyline and the game offers alternative, non-optimal ways of solving them."
It's very psychological, for people suffering from a severe depression and fears of all kinds, this was just what i needed, it have me a clear look in to myself. Thanks.
I really needed this game. Please go on !!!
And to all gamers play this game, it will amaze you.
As I was saying, the moons would never be visible like that from the actual pit, considering their positions in the sky.
I replayed this game twice, to get the optimal ending, and I have to say that really, for a game that's intended to be replayed, it's too slow. Even with the ESC key and rapid tapping to skip dialogue. Loads of stuff is unskippable, and there aren't really that much things you can do different. Furthermore, after going through it twice more, I'd really hoped to be rewarded somehow for the optimal ending =(
All that said, it was still an excellent game, atmosphere-wise. I loved the drawing style, and I loved what happened to Jacobs at the end, even though it was predictable.
However, each of the puzzles was somewhat flawed. I only really liked the part where you have interact with the alien standing over Jacobs. The door puzzel, as you've probably heard often, is fairly non-sensical. The linking to objects in the room is pretty arbitrary and the associated lights displays are very misleading.
The puzzel with the holes... For me it w
There's a lot of replayability in the story, but somehow I wasn't too motivated to play the game a second time.