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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them
ratings from one to five cups. The rating system is as follows:
Feel free to disagree with the panel's rating, and please don't be offended if you
think your game has been under-rated!
| 1 Cup | Not serious entertainment |
| 2 Cups | A reasonable game, worth a try |
| 3 Cups | A good game, worth playing |
| 4 Cups | A great game, well worth your time |
| 5 Cups | An outstanding, must-play game! |
If your game has been rated 1 cup, please don't be offended! It's common
for your first game release to get a 1-cup rating, due to the game having
a lack of polish and flair -- which is understandable, because you're just
getting started!
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
QN2 [Demo]
Genres:
Sci-Fi, Comedy, Original
Release Date:
2 Jul 2012
Player Rating:
Not enough votes yetWebsite:
Visit game's website
Play length:
Demo
Content advisory:
Public Opinion
We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?About this game
Three years have passed since Bob Marshall and Neena joined the Quantumnaut Fleet, the controllers of the space-time paradoxes of the Multiverse.Thanks to a fortunate and rapid series of connected coincidences and his incredible capacity for adapting to the most desperate of situations, Bob managed to get himself promoted to the rank of Captain very quickly...
And obviously managed to get his very own Quantumship, the "Higgins One".
But not everything in the garden was rosy. Envy was present even on board the Quantumnaut Orbital Station.
Several months earlier, Neena had become Bob's wife, but Colonel Fen'Herh had not stopped pestering her with his insistent advances.
What better way to get rid of Bob than to send him on a mission with no possibility of return, to the edges of the "Immense Black", the largest supermassive black hole ever discovered?
Unbelievably, Bob found himself reliving the same situation from three years before. This time it wasn't the fault of Space Pirates, but the total lack of understanding on his part of things such as "event horizons" and "singularities".
The Quantumship managed to escape the grasp of the "Immense Black" just in time, but the reactors, now damaged, wouldn't allow a "jump" towards the Orbital Station.
The only hope of salvation was a small planet, the first one that could be reached from the place the accident had occurred to try to land gently on its surface, and to hope that there was a population there to interact with.
Perhaps a peaceful one.
The journey lasted around two months, but fortunately he managed to land there.
He discovered very quickly that not only was "Tir" inhabited, but that he found himself in a potentially privileged situation. The inhabitants, robots, worshipped him immediately, declaring him as "God returned to save them".
For some, however, Bob absolutely was not a divinity, but a normal being, as normal as their creators were, called the "Ancient Astronauts" by the atheists (yes, even among robots there can be atheists).
Being a god might be nice (enemies notwithstanding), but Neena was definitely more important, and Colonel Fen'Herh couldn't go unpunished.
![Screenshot of QN2 [Demo]](http://www.adventuregamestudio.co.uk/images/games/1586.jpg)