The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 CupNot serious entertainment
2 CupsA reasonable game, worth a try
3 CupsA good game, worth playing
4 CupsA great game, well worth your time
5 CupsAn outstanding, must-play game!
Feel free to disagree with the panel's rating, and please don't be offended if you think your game has been under-rated!

(Why has my game been rated 1 cup?)

Close window
If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!

Close window

Gaea Fallen

by Amaranth

Screenshot of Gaea Fallen (Click image to zoom)
X Zoomed screenshot of Gaea Fallen
  
Use icons above or left and right arrow keys to change images
Left click image or use up key to zoom in; right click image or use down key to zoom out
Click 'X' or use ESC to close
Download Gaea Fallen
File size: 8.8 MB
Downloaded: 10,917 times
(Link didn't work? Right click, Save Target As. If the download link doesn't work, please report it. If the image doesn't work, please report that.)
Alternatively, you could try the AGS Archives download link.
Genres:
Fantasy, Drama, Original
Release Date:
1 Jan 1970
AGS Panel Rating:
Player Rating:
Full length game
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game/td> Games made just to try out AGS
Newly added games Not yet categorised
Close window
Content advisory:
None
None
None

Public Opinion

If you've played this game, why not help out and give us your votes?
23 people have rated this game so far:
Visual:
79%
Immersion:
79%
Puzzles & Pacing:
81%
Overall Enjoyment:
76%

About this game

The world of Gaea is falling into darkness. Eve, a seamstress who loves leg-of-rat, really doesn't want to take on the daunting task of saving the world. No matter what she wants, she's going to have to do it.

Her one worry about setting off on a quest? Her Aunt Mildred filling her cottage with junk furniture while she's away.

5 people commented on this game (newest first):

I was very disappointed in Gaea Fallen. This author had created several RPGs with wonderful graphics and great puzzles which unfortunately are not mouse compatible. I was so excited to see her new game used AGS and would work with the mouse, only to find that the graphics are muddy and uninspired and the screens are laid out in such a way as to make movement through the game cumbersome.

AGS would be a perfect platform had she used the same graphics and lay outs from the other games - what a shame :(

Perhaps she will redo the game in her usual style. It would be an instant hit !!

JPC
2006-09-06 21:55:26 by JPC (jpc)
Generally, a decent effort BUT:
- declared as 320x200 it runs only at 640x400, and the installer won't work on XP. If it was meant 640x400, the graphics is definitely a bit pixelated.
- why on Earth was the final release compiled in DEBUG MODE?? Every engine-internal debugging shortcut works: you can teleport to any room and give yourself all items etc. A bit of attention wont harm :)
2006-02-05 16:55:21 by Aquilo
The game had a promising start. The story and all. And the part about Aunt Mildred was a funny touch.

That said, the gameplay really got on my nerves. The screens weren't clear in their indication of direction; you get confronted with ambiguous spaces, don't know if you can go beyond or is it a dead end. And when she walks so slowly.. it's really painful. The items that you have to pick up are sometimes weird pixels on the floor or wall..

I know this being an indie game, I should complain about the graphics. But heck. The giantic sprite skirt of Eve was very irritating. The colors sucked. Bad mix of illustrated and photo elements. When I reached the Nymph Queen and saw the mannequin nymphs above her head, I laughed out loud... And it was supposed to be a magical palace. Gosh. Reality on the Norm has better graphic and color sense.
2004-08-07 11:17:46 by Lux
I found this game to be a bit of a mixed bag. I did like it on the whole, but there were a few things that did bother me about it, most of all, getting stuck at one point without any way to fix the situation, apparently. On top of that, there was the fact that I had to pick up some items a couple of seperate times (and thus had to make the trip to get there), which seemed unnecessary, especially since I had a pretty good idea that's what I was going to have to do. Just let me take two helpings of the item while I'm there!...

(and the main character was a touch slow, too...)

On the other hand, there was a lot of good here, too. The graphics were very nice for some locations; the fantasy world seemed to be a fairly interesting one and was populated with some cute characters; and I enjoyed some of the puzzles -- I DO wish, though, that some of the magic mixing kinds of puzzles had a little more to them.

Nevertheless, it was a good effort put forward to develop a fantasy world, which you've got to appreciate. If the author would make another game set in the same world (with different locations and a new story), I know that I'd give it a spin.
2003-10-31 19:37:06 by Ozwalled
Nice game, really unique. It's kinda slow paced (how she walks and all that), but the fantasy theme is pretty interesting. And there's a talking rabbit!
2003-01-11 16:33:14 by Frogman
You must be logged in to the forums to post comments.
AGS Website v1.0.1; Page design by loominous and Darth Mandarb; coding by AGA
Page generated on 24 Jul 2014 at 15:37:51