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When the worlds calls...
2016-02-10 22:49:28, Michael2968
John Sinclair- Voodoo in London
2016-02-10 12:18:38, S-Made
2016-02-09 09:43:27, RetroLee
2016-02-05 21:20:13, Two Tales
2016-02-05 15:30:49, Michael2968
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John Sinclair- Voodoo in London
Heroine's Quest: The Herald of Ragnarok
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameThe world of Gaea is falling into darkness. Eve, a seamstress who loves leg-of-rat, really doesn't want to take on the daunting task of saving the world. No matter what she wants, she's going to have to do it.
Her one worry about setting off on a quest? Her Aunt Mildred filling her cottage with junk furniture while she's away.
AGS would be a perfect platform had she used the same graphics and lay outs from the other games - what a shame :(
Perhaps she will redo the game in her usual style. It would be an instant hit !!
- declared as 320x200 it runs only at 640x400, and the installer won't work on XP. If it was meant 640x400, the graphics is definitely a bit pixelated.
- why on Earth was the final release compiled in DEBUG MODE?? Every engine-internal debugging shortcut works: you can teleport to any room and give yourself all items etc. A bit of attention wont harm :)
That said, the gameplay really got on my nerves. The screens weren't clear in their indication of direction; you get confronted with ambiguous spaces, don't know if you can go beyond or is it a dead end. And when she walks so slowly.. it's really painful. The items that you have to pick up are sometimes weird pixels on the floor or wall..
I know this being an indie game, I should complain about the graphics. But heck. The giantic sprite skirt of Eve was very irritating. The colors sucked. Bad mix of illustrated and photo elements. When I reached the Nymph Queen and saw the mannequin nymphs above her head, I laughed out loud... And it was supposed to be a magical palace. Gosh. Reality on the Norm has better graphic and color sense.
(and the main character was a touch slow, too...)
On the other hand, there was a lot of good here, too. The graphics were very nice for some locations; the fantasy world seemed to be a fairly interesting one and was populated with some cute characters; and I enjoyed some of the puzzles -- I DO wish, though, that some of the magic mixing kinds of puzzles had a little more to them.
Nevertheless, it was a good effort put forward to develop a fantasy world, which you've got to appreciate. If the author would make another game set in the same world (with different locations and a new story), I know that I'd give it a spin