Most Recent Games
Brian Eggs Is Lost In The Woods
Find Games
Search Games by Title or Author
(first ten matches are autocompleted; click Go! for more results)
Recent Comments
Indy and the Crystal Cursors DEMO v1.2
2024-03-18 01:17:20, heltenjon
Lonely Night
2024-03-17 14:26:52, heltenjon
MI5 Bob: The Uplift Mofo Party plan
2024-03-16 13:12:56, heltenjon
STAR TREK: GLORIOUS WOLF
2024-03-14 08:32:50, Marion
Dread Mac Farlane (v2)
2024-03-03 20:32:33, Marion
Most Popular This Week
The Last One
(11 downloads)
Elevation
(10 downloads)
GHOSTLAND
(10 downloads)
Resonance
(9 downloads)
Maniac Mansion Deluxe
(9 downloads)
Ratings
Games Fewer Than Five People Have Rated
Manage Games
1 Cup | Not serious entertainment |
2 Cups | A reasonable game, worth a try |
3 Cups | A good game, worth playing |
4 Cups | A great game, well worth your time |
5 Cups | An outstanding, must-play game! |
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Ahmet's AGS Fight Game 2009 - Source Code
Windows
Short Game | Can be completed within 30 minutes |
Medium Length Game | Takes at least 30 mins to finish |
Full Length Game | As long as a Sierra / LucasArts classic |
Non-Adventure Game | Using Adventure Game Studio for something else?! |
Joke Game | You know when it fits this category ;) |
Demo | Unfinished Games / Commercial Games |
Training Game | Games made just to try out AGS |
<Category Not Set> | Not yet categorised |
Close window |
None
Mild
English
Public Opinion
We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?About this game
Current version: 2009 v1.0This is the 2009 version of Ahmet's AGS Fight Game, which was originally coded
for The Great Stroke-Off! in 2005. Instead of an update on the old scripts, I have
decided to re-make everything.
The main difference between the 2005 and 2009 versions:
2005 version was scripted by a highschool student,
2009 version is made by a 3rd grade computer sciences student ^^
Other important differences:
*Compatibility with the latest AGS
*Basic Newton physics in order to maintain a more fluent gameplay
(like acceleration and surface friction)
*Stamina system: The player won't be able to keep attack buttons pressed and gain an unproportionate advantage
*Comprehensible variables: Easier to understand the codes
*Health and stamina bars
Usage notes:
*You need some basic AGS and coding knowledge in order to implement this source game into your own AGS game. Variable and structure names are intelligible English words or
physics terms.
*Scripts are based on AGS room objects, instead of AGS characters.
*Appoint your fighting character views into 'int player_view' and 'enemy_view' variables
TO-DO's:
I believe this version is sufficient for a good fight scene in your adventure game,
because of its simplicity, but I guess there will be developers who would need more
advanced features like those;
*Jumping enemy
*Direction changes. Defaultly, player is on leftside and enemy is on rightside. It isn't possible yet player jumping over the enemy and the opponents changing sides.
*Combo system
*Crouchings
Terms of Use:
You may use this source game in your own (both freeware and commercial) projects,
just don't forget to mention my name in credits.
AGS Panel Review
"This provides AGS game makers with a pre-scripted fight engine that, while unsophisticated, gets the job done."