Search Games by Title or Author:
Shoot, I Got Abducted!
2013-05-25 22:21:49, san.daniele
drugs and alians
2013-05-25 11:35:33, Tramponline
2013-05-25 11:22:41, monkey424
Rob Blanc II - Planet of the Pasteurised Pestilence
2013-05-25 02:51:23, Saga
2013-05-24 21:32:29, elegantmechanic
Most Popular This Week
Nelly Cootalot: Spoonbeaks Ahoy!
Draculator II: Byte of the Draculator
A Tale of Two Kingdoms
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Ahmet's AGS Fight Game 2009 - Source Code
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameCurrent version: 2009 v1.0
This is the 2009 version of Ahmet's AGS Fight Game, which was originally coded
for The Great Stroke-Off! in 2005. Instead of an update on the old scripts, I have
decided to re-make everything.
The main difference between the 2005 and 2009 versions:
2005 version was scripted by a highschool student,
2009 version is made by a 3rd grade computer sciences student ^^
Other important differences:
*Compatibility with the latest AGS
*Basic Newton physics in order to maintain a more fluent gameplay
(like acceleration and surface friction)
*Stamina system: The player won't be able to keep attack buttons pressed and gain an unproportionate advantage
*Comprehensible variables: Easier to understand the codes
*Health and stamina bars
*You need some basic AGS and coding knowledge in order to implement this source game into your own AGS game. Variable and structure names are intelligible English words or
*Scripts are based on AGS room objects, instead of AGS characters.
*Appoint your fighting character views into 'int player_view' and 'enemy_view' variables
I believe this version is sufficient for a good fight scene in your adventure game,
because of its simplicity, but I guess there will be developers who would need more
advanced features like those;
*Direction changes. Defaultly, player is on leftside and enemy is on rightside. It isn't possible yet player jumping over the enemy and the opponents changing sides.
You may use this source game in your own (both freeware and commercial) projects,
just don't forget to mention my name in credits.
AGS Panel Review
"This provides AGS game makers with a pre-scripted fight engine that, while unsophisticated, gets the job done."