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Fallen Angel

by White Hawk Entertainment

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Download Fallen Angel
File size: 5.6 MB
Downloaded: 4,903 times
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Game Genre:
Game Type:
Story Type:
Release Date:
27 Mar 2006
AGS Panel Rating:
Player Rating:
MAGS game
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Suggestive dialog

Public Opinion

If you've played this game, why not help out and give us your votes?
10 people have rated this game so far:
Puzzles & Pacing:
Overall Enjoyment:

About this game

Once upon a time, on the island of Nithrm,
their inhabitants noticed an unusual white light in the sky.
As its size increased, they started to perceive a sharper form.
After a while it became obvious that white light was winged!
Before they could realize how important this fact was,
something landed (or rather crashed) with a dry sound.
The nearest person to the crash site, as curious as every human creature is, went to check at once.
This person was no other than Helmer, a neither too powerful nor too rich inhabitant of the island, simply put, a game maker.
When he arrived, he couldn't believe his eyes.
There was a tall figure lying on the stone floor in white clothes, human-like but with wings on its back.
It was an angel.

Won MAGS March 2006
See the people who made this game and any other games they've worked on >>
Peder 🚀 has worked on 20 other games: (see them >>)
Credits Module.
SSH has worked on 47 other games: (see them >>)

2 people commented on this game (newest first):

I didn't understand everything about the story, and found the GUI hard to use. Too bad.
2008-11-04 13:34:10 by Marion
This is a nice looking game. As a matter of fact, I think the graphics are its strongest characteristic by far. Unfortunately the user interface is pretty awkward and uncomfortable.

The hotspots, especially those in the map, are too small and hard to find. Not that it matters, because you won't be visiting most of the places. On the other hand, most items are too obviously placed.

The game is completely linear, there is no single point in the game where you are faced with two simultaneous puzzles. The history is uninteresting and the narrative almost unexisting.

The redeeming point is that it does have potential. I think that the author can rework this into a more interesting adventure, given more time.
2006-04-08 18:38:12 by jkohen
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