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Ratings | |
Release Date | 26 June 2006 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Contemporary |
Genre | Investigative |
Story | Original |
Play Length | Medium Length Game |
Language | English |
Graphics | 800x600, 16-Bit Colour |
Downloaded | 31,083 All Time; 3 This Month |
THE STORY:
What are friends for? That's precisely why you decide to help out a friend
who's in way over his head. But you never expected this...
Your friend Alex goes missing, a trail of notes and clues left behind,
pointing to his possible whereabouts. All the while, you uncover an artifact so
powerful you wish you had never laid eyes on it, and you learn of an ancient
order of monks with ties to it. And the key to all three lies in -- the Oracle.
FEATURES:
The Oracle is a first-person perspective, photo-realistic adventure game,
photographed entirely on-location in Canada and all over Portugal.
- Over 140 screens…r />
- 8 different locations
- Logical & challanging puzzles (inventory, musical & interactive puzzles)
- Over a dozen unique musical scores
- Over 75 realistic sound effects
- Save games using photo snaphots
- In-game hint system
SYSTEM REQUIREMENTS:
Pentium 600 Mhz or higher processor
32 Mb RAM
Windows 95 OSR2, 98, ME, 2000 or XP, with DirectX 5 or above
Supports all DirectX-compatible sound and video cards
800x600 resolution, 16 bit color recommended
95 Mb hard disk space
(Soundcard highly recommended but not required)
Resolution: 800x600 at 16-bit color
Size: 75 Mb (zipped)
NEW!!!
Version 1.1 now includes more in-game hints and several bug fixes.
Eugene | Creator |
The Oracle (Demo) | Creator |
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Comments
Showing 5 of 19 comments
Great little Myst style mystery. Some bits were fiddly, like working out how to get to certain areas, some puzzles that had e stumped a while, and a great story. Well worth the few days it took to solve.
Generally I enjoyed this game, but felt that it was a little too static. Photographs are great for empty scenes but don't really work where people are included. There was generally a lack of any movement, and this was especially true of the end scene where all the action appeared as text on a static background. It failed to excite at all, when it should have done.
I also felt that the first person movement was a bit arbitrary - sometimes you could look left or right (even turn around on occasion), but not often. A lot of the time you ended up walking backwards, which is very unrealistic. I prefer a system where you have a consistent choice of views (usually four 90 degree turns). That way you are less likely to miss clues.
The puzzles were generally good and quite logical, except for the garden portal section, where everything seemed totally unrelated. Even using the hint system a few times, I still don't know quite how I managed to get the object I needed!
From my point of view, if those flaws were addressed it would be a very good immersive game.
you can tell that the backgrounds are from real life
Very logical puzzles, I don't like combining random items or trying "everything everywhere", and here I felt I was doing things the way I would do them in real life (at least most of the time). I liked the hints system; I got stuck nearly at the end and I just got the "push" I needed, instead of reading the whole solution to the puzzle. Really nice landscapes with a smooth navigation system. I just think the end was too abrupt, I'd have liked uncovering the whole story behind the oracle step by step along the game, instead of reading about it right at the end. Anyway: a very nice game, with an interesting plot and puzzles that made a lot of sense. One of the best I've played.
This is a beautiful game with very good logical puzzles, some of which even resemble Myst-puzzles. The story is intriguing and the photo backgrounds make for a wonderful atmosphere. Excellent stuff!
The only thing I minded in the game is that there is a bit too much coincedence in it. You encounter the exact same clerk in the entire city who spoke to your missing brother days earlier and even still remembers him by name; there's a thunderstorm at night exactly when you need one... it's a little bit too much.