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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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Lost in the Nightmare: 'Save Our Souls'

by Gord10

Screenshot of Lost in the Nightmare: 'Save Our Souls' (Click image to zoom)
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Download Lost in the Nightmare: 'Save Our Souls'
File size: 136.1 MB
Downloaded: 6,972 times
(Link didn't work? Right click, Save Target As. If the download link doesn't work, please report it. If the image doesn't work, please report that.)
Alternatively, you could try the AGS Archives download link.
Game Genre:
Contemporary
Game Type:
Horror
Story Type:
Original
Release Date:
6 Jan 2008
AGS Panel Rating:
Player Rating:
Medium length game
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Mild
Frontal nudity
Strong

Public Opinion

If you've played this game, why not help out and give us your votes?
5 people have rated this game so far:
Visual:
80%
Immersion:
76%
Puzzles & Pacing:
60%
Overall Enjoyment:
64%

About this game

The deluxe version of Lost in the Nightmare, my 2005 released game.

Features of the deluxe version:

*A new level!
A terrifying extra level will be available to play when you finish the game with the good ending.
Some of the events on this new levels are depended on a decision you make, so it is a replayable level.


*Revisioned graphics
Changed the shadow/highlight and hue/saturation values and adding some extra filters like Diffuse Glow. And remade some of the scenes.
I wanted to give a dark, film-noiristic but still dreamy ambience to the game.

*New scenes and extra endings:
I have decided to add more scenes inside the game.

And two extra endings; one of is a death sequence and the other is a secret ending for saving the campers.
*Bug fix: Many major and minor bugs are fixed! I should have done this so earlier.
*Proofread: The game script is proofreaded by Jonathan Anson.
*More music: Now I have used some tracks of some of my favourite metal bands, like Rammstein. I can say the tracks I used went very well with some scenes of LitN.



Are you ready for this? Then step into the dark world of Lost In The Nightmare and face your darkest dreams..

An 'interactive horror adventure' by Ahmet Kelesh, with pre-rendered 3D graphics and cutscenes with cinematical camera pitches.

Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself and using modified versions of the textures and models of the mods like They Hunger, Medieval World.

Story:
The main character is Burak Guney, a private dedective who used to work for the police. You are hired to find three university students who got lost in a forest near the Karabalta Town while camping. They have been lost for 3 months and the police couldn't find any clue what happened to them. You'll stay in Karatas Hotel during your investigate. But soon you will learn that something is wrong with this cursed town....
See the people who made this game and any other games they've worked on >>
Author
Gord10 has worked on 12 other games: (see them >>)
Proofreading
Betatesting
Mozesh has worked on 5 other games: (see them >>)
Betatesting
Ubel has worked on 9 other games: (see them >>)
Betatesting
hedgefield has worked on 6 other games: (see them >>)
Credits module
SSH has worked on 45 other games: (see them >>)
GUI module
Joe has worked on 7 other games: (see them >>)

8 people commented on this game (newest first):

This is an interesting and very dark game.
2014-10-20 21:29:18 by Michael2968
Trying to download but mediafire says it needs to repair download,and it doesn't!
2013-08-19 17:01:02 by donkeymilk
Should i play the original version first?
Or just go straight for this updated version?
2013-08-19 16:56:29 by donkeymilk
Another thing I forgot to mention, some of the text goes by far too fast. I've also come across several glitches related to conversation. When I was talking to Polat near the end of the game, he asked Burak if Tanner had told him he defended Yachin. Burak said no, even though I had already had the conversation with Tanner where he tells Burak he did. After the second nightmare, I went to the hotel and talked to the woman there. Afterwards, I left, talked to Tanner and came back to the motel, and the entire conversation repeated.
2008-06-07 21:12:56 by Austin
Let me state that I have only played the deluxe version, and I have only gotten the best ending, so I can't compare this game to the original version or judge the entirety of it.

The proofreader did a very poor job, and I have to question whether he actually made any effort. There are tons of grammatical errors, and more than a few sentences have words missing from them.

I agree with other users in regards to the game being an interactive movie. The gameplay is extremely limited and quite frankly, boring. As others have said, I think the navigation system could be better. The graphics are gritty, which fit the atmosphere of the game, but they lack detail and sharpness that prevents the game from being as scary as it could be.

The music is pretty good in most respects, but the rock music in the game is completely inappropriate for a horror game.

The story itself is pretty good. Certain parts feel akward, such as Burak's second nightmare, but overall it's well done. I felt tense playing the game, and often wondered what would happen next. You have a lot of potential, you just need to work on your presentation
>> 
2008-06-06 21:09:03 by Austin
Players of the original Lost in the Nightmare will be saddened to know that most gameplay issues have been left exactly as they were, a notorious example being the letter bug - the one which allows you to pick up the letter over and over again. It's passable in a first release, but if it's still there in the Deluxe version, you have to wonder how Deluxe it really is.

In fact, this is not a Deluxe version at all, and you'd do well to play it with that in mind. It's an expansion. Yes, there are reworked graphics all around, but coupled with such gameplay issues as an inventory system that's too bulky for this type of game, the lack of proper navigation cursors, a non-intuitive highlight over hotspots and a slow fadein/fadeout that makes walking around rather boring... reworked graphics isn't enough to call it a Deluxe.

The story remains the same - i.e., it's great, and the atmosphere remains way above par. I haven't seen the extra scenes yet, but I feel I can safely say - if you've played the original, don't bother with this one. In both the games, the best part is the story. No need to suffer through bad gameplay to get to a good story you already know
>> 
2008-01-14 00:37:07 by Rui "Trovatore" Pires (redruM)
I didn't like this a bit... sorry.
2008-01-10 22:49:05 by TassieDevil
A notice:
It seems like a file in the archieve file seems corrupted. Whenever I compress the game files, that litn.021 gets corrupted in the archieve. I couldn't solve this problem.

If you had downloaded the game and not been able to extract the litn.021 file, try http://dosya.coolbluegames.com/corruptedfile.zip to get that litn.021 file.
2008-01-07 01:24:27 by Gord10
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