List of Script Modules: Difference between revisions
Jump to navigation
Jump to search
(Added list items for some missing modules. Links, etc. TBD) |
*>SSH m (added Idle module placeholder) |
||
Line 52: | Line 52: | ||
* [http://www.bigbluecup.com/yabb/index.php?topic=25866 Icon based dialogs] by HeirOfNorton | * [http://www.bigbluecup.com/yabb/index.php?topic=25866 Icon based dialogs] by HeirOfNorton | ||
** A complete icon-based dialog system to your game, similar to the one used in Discworld. | ** A complete icon-based dialog system to your game, similar to the one used in Discworld. | ||
* Idle | |||
* [http://www.bigbluecup.com/yabb/index.php?topic=22599 IniFile] by RickJ | * [http://www.bigbluecup.com/yabb/index.php?topic=22599 IniFile] by RickJ | ||
** Read INI configuration files. | ** Read INI configuration files. |
Revision as of 09:41, 3 October 2006
- 8-Direction Movement by Bernie
- Simulate a movement similar to the ones in games like Chrono Trigger or Terranigma.
- Advanced Randoms
- AGS 3D by Steve McCrea (also uses a plugin)
- Create and manage full-3d rooms.
- Akumayo's Particle Engine
- Area Scaling
- ASCII keycode generator by Akumayo
- For use with IsKeyPressed()
- Battleships
- CharacterControl by strazer, based on plugin by Scorpiorus
- Control and move characters, even those in other rooms.
- CharacterFonts
- CharacterRegionSounds by strazer
- Give ALL characters different footstep sounds for different surfaces like wood, concrete or grass.
- Continuous Music by SSH
- Music that carries on when returning to a room.
- Confirmation GUI
- Credits (and typewriting) by SSH based on plugin by AJA
- Scrolling and sliding credits.
- Description by SSH, based on OverHot by Gilbot
- Hotspot description either on status line, on a GUI, following the mouse, or staying still over one hotspot.
- DialogBox by SSH
- Provides a a function to display a blocking GUI with OK/Cancel options and return 1/0.
- Digraphs by SSH, wiki article
- For entering accented characters more easily.
- Easy3D by Wretched
- Create 3D games using the AGS editor. And add 3D parallax areas to normal 2D rooms.
- EncryptedFile by HeirOfNorton
- Save/load files in encrypted format (e.g. for high scores).
- expression-style speech by ~}Shade{~
- Module to customize sierra-style (portrait) speech view, with changing expressions.
- Facing
- Fade
- Fading text GUI by Kinoko and strazer
- Border fades in, then text, then fades out again, all non-blocking.
- FileDialog by SSH
- File selection dialog for BMP and PCX, with preview
- Finite State Machine by HeirOfNorton
- Useful for keeping track of complex game states and for simulating character AI.
- Grid-based Inventory
- Hotspot Combination Lock by Ashen
- A Passcode Lock Module, specifically designed to use hotspots and objects, rather than a GUI.
- Icon based dialogs by HeirOfNorton
- A complete icon-based dialog system to your game, similar to the one used in Discworld.
- Idle
- IniFile by RickJ
- Read INI configuration files.
- InvItemAnimation by strazer
- Animated item icons in GUIs.
- Journal Maker
- Keycodes by strazer
- KeyboardMovement by strazer and Rui Pires
- Move the player character with keyboard keys, choice of two control modes: Pressing or tapping direction keys.
- Keypad combination lock by SSH
- Lake
- Lightning
- LineBreak by monkey_05_06
- MiniGame call/return by RickJ
- A script module so that the main game can "call" a mini game and so that a mini game can "return" to it's caller.
- MonkeyTemplate
- MouseGestures
- MultiResponse
- MultiTextBox
- NoBlock
- OtherRoom by strazer, based on plugin by Steve McCrea
- This script module simplifies the process of enabling/disabling various things in rooms other than the one the player is currently in.
OverHot by GilbotReplaced by Description module
- Panorama
- Persistent Speech
- Pixel Perfect Collision Detection by SSH, based on scripts by GarageGothic, Radiant and Steve McCrea
- Find if two sprites are touching, taking transparency into account.
- Properties by monkey_05_06
- Create/edit/delete custom properties for all kinds of items, at run-time.
- Pull-down menus
- Queued Background Speech by SSH, based on scripts by Scorpiorus
- QueuedSpeech by monkey_05_06, based on scripts by Scorpiorus
- Saves list with screens
- Save/load game GUI with screenshots by SSH
- ScrollingDialog by monkey_05_06
- Custom dialog system where you can scroll the topic options.
- Shifting colours by Akumayo
- This module slightly alters the color, shade, and lighting of the specified character, object, or region over and over, giving a "flowing color/light" effect.
- Shoot-em up by Rocco
- Space Invaders-type mini game.
- SimpleSnow by SSH
- SimpleRain by SSH
- SlideRoom by strazer
- Transition between two rooms by sliding the backgrounds smoothly.
- Slow movement by SSH
- Allows characters to move more slowly (obsoleted by AGS v2.72 Beta 3).
- SpinLock by Snake Blisken
- Sprite-based fonts by SSH
- StarWars-style perspective scroller by SSH
- Scrolling text in the Star Wars opening-style.
- StrAdditions by monkey_05_06
- Extra string-manipulating functions.
- SumPasscode by Ashen
- Ultimate Randoms by Akumayo
- Several functions for random dice roll, weighted dice, etc.
- Weather effects by Akumayo
- General purpose weather (snow/rain/any sprite) module.
- VectorClass by monkey_05_06, based on scripts by HeirOfNorton
IntVector by monkey_05_06based on scripts by HeirOfNorton, now part of VectorClass moduleStringVector by monkey_05_06, based on scripts by HeirOfNorton, now part of the VectorClass moduleFloatVector by monkey_05_06based on scripts by HeirOfNorton, now part of VectorClass module
- Zoom by SSH
- Zoom in and out on a sprite.