PersistentSpeech: Difference between revisions
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*>Monkey 05 06 m (Persistent Speech moved to PersistentSpeech) |
*>Monkey 05 06 No edit summary |
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{{Thread|27241| | {{Thread|27241|PersistentSpeech module}} by [[monkey_05_06]]. The PersistentSpeech module allows character speech to persist on-screen for a set amount of time. The default settings work like Character.SayBackground (no | ||
speech animation), but there are settings to apply speech animation, change text | speech animation), but there are settings to apply speech animation, change text | ||
color, and change speech font (without altering the Character's settings). | color, and change speech font (without altering the Character's settings). | ||
{{Module|Dialog}} | {{Module|Dialog}} |
Revision as of 18:58, 17 October 2006
module 27241 by monkey_05_06. The PersistentSpeech module allows character speech to persist on-screen for a set amount of time. The default settings work like Character.SayBackground (no speech animation), but there are settings to apply speech animation, change text color, and change speech font (without altering the Character's settings).