Script Modules: Difference between revisions
*>Monkey 05 06 mNo edit summary |
*>LuniqueDan m (wikif' form.+ rem' links) |
||
Line 1: | Line 1: | ||
AGS script modules are a way for AGS script code to be reused and shared. They work like [[plugins]], through a module manager, but are written in AGS script code entirely, and thus are independent of the platform on which a game is run. | '''''AGS script modules''''' are a way for AGS script code to be reused and shared. They work like [[plugins]], through a module manager, but are written in AGS script code entirely, and thus are independent of the platform on which a game is run. | ||
== Module Manager == | == Module Manager == | ||
Line 17: | Line 17: | ||
== See also == | == See also == | ||
*[[List of Script Modules]] | *[[List of Script Modules]] | ||
*[[Module writing hints]] | *[[Module writing hints]] | ||
*[[Module programming guidelines]] | *[[Module programming guidelines]] | ||
*[[Module Header Template (SSH)]] | *[[Module Header Template (SSH)]] | ||
*[[:Category:Modules]] | |||
[[Category:AGS Dictionary]][[Category:Scripting]] | [[Category:AGS Dictionary]][[Category:Scripting]] |
Revision as of 10:02, 27 October 2008
AGS script modules are a way for AGS script code to be reused and shared. They work like plugins, through a module manager, but are written in AGS script code entirely, and thus are independent of the platform on which a game is run.
Module Manager
The module manager is accessed through the Script menu on AGS, where a number of options are presented:
- New
- create a new module from scratch
- Import
- load a module from a .SCM file that you have downloaded
- Export
- save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them)
- Remove
- Deletes an existing module form the game
- Move up
- The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you change their ordering.
- Move down
- see Move up
Each module contains its own script and header, similar to the global script and header. They are compiled before the global script/header and can contain their own versions of global script functions such as repeatedly_execute, on_event, etc.
You can also enter a brief description of the module, a version number and authorship details in the module manager when you create a module. There are options, too, to protect the script and the module info from modification if you export and distribute your own module.