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  • ...discussion started on 22 Aug 2003. Please do not edit it except to add to the discussion. ...e on when I find a subject interesting. If it bores you, just skip down to the final passages Iā€™m not very happy with how it turned out. At some other
    66 KB (11,663 words) - 12:35, 3 June 2021
  • ...your conscience daily, gets underneath your fingernails, and scratches on the proverbial blackboard of your mind? ...think is flawed about the adventure game genre as a whole, or at least how the adventure game is usually designed. Don't worry if it's a basic component o
    45 KB (8,181 words) - 12:35, 3 June 2021
  • ...o AGS that way. AGS is an Adventure Game Studio, made to fit the styles of the older Sierra/LEC games like King's Quest I-VII, Quest for Glory I-IV, and M ...bear in mind that it's still in beta stage, and it current works only for the windows port.
    41 KB (7,114 words) - 00:22, 2 July 2021
  • ...Discussion started on 01 Sep 2003. Please do not edit it except to add to the end. This topic has been dealt with several times on the forums, but it never got the full scope it deserves. It's rather basic, but I thought it would be nice t
    42 KB (7,307 words) - 12:34, 3 June 2021
  • ==Working with variables: the basics== ...or anywhere BEFORE the variable is first used, declare the variable, using the following syntax:
    32 KB (5,332 words) - 11:53, 6 September 2022
  • ''This page is about the [[Verbcoin (module)]]/template by [[monkey_05_06]]. For other uses of '''Ve The Verbcoin module (also included in the Verbcoin template) provides a generic framework for implementing a [[Verbco
    39 KB (5,744 words) - 13:30, 3 June 2021
  • ...t mechanics can break adventure games. The first article is about cursors, the second about interface and interactions. I love adventure games, I love the way that fans of the genre are keeping it alive with their own homemade creations. And a lot of
    27 KB (4,893 words) - 15:48, 28 April 2015
  • ...s supposed to be encoded in Unicode (UTF-8), therefore, you should see all the special characters correctly. * If you only want to read the ''short'' version, then read [https://www.adventuregamestudio.co.uk/manual/
    36 KB (5,861 words) - 21:50, 7 June 2022
  • ...re essentially undesirable and should be avoided at all costs, or at least the pain of such occurrences should be eased a little. ...voidable. Perhaps there is not set of guidelines of things to avoid or, on the contrary, ensure they exist.
    19 KB (3,385 words) - 00:20, 14 May 2015
  • ...tarted on 29 Jan 2004. Please do not edit the text, except to add to it at the end. ...effect it as well? In this Game Theory Discussion we shall try to pinpoint the elements that create atmosphere.
    22 KB (3,891 words) - 12:34, 3 June 2021
  • ''Please note that the discussion about this topic is constantly updated on the AGS forums : [http://www.adventuregamestudio.co.uk/forums/index.php?topic=5 ...ork on Windows. Both the Editor and the Engine. But for several years now, the Engine has been ported to more platforms (PSP, iOS, Linux, Steam...).
    20 KB (3,305 words) - 14:55, 17 September 2015
  • <span style="color: red; font-size:120%;">The techniques described in this article still work but are overly complicated. Read this instead of the current page : [[Fonts]].</span>
    26 KB (4,192 words) - 08:22, 3 February 2019
  • ''I have an inventory item that I want to display a close-up of when the player looks at it. How do I do this? Is there some sort of top-secret func No. Think about it a little bit. Have you read the manual and learned about [[GUI]]s yet? Although I shouldn't have to tell yo
    17 KB (2,982 words) - 00:21, 2 July 2021
  • ...d it will be modified according to popular trend. As a point of reference, the [http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml Google C++ ...that they meet the current needs of those who are actively contributing to the AGS engine source code.
    28 KB (4,549 words) - 12:59, 3 June 2021
  • ...own module as well. If a link isn't working, let one of the moderators of the Modules board, know. | Simulates a movement similar to the one(s) found in RPGs such as Chronotrigger and Terranigma.||8-Direction Mov
    44 KB (6,576 words) - 13:29, 3 June 2021
  • * 1. Talk to the agent for additional information * 4. Talk to the dark alley
    4 KB (605 words) - 13:12, 3 June 2021
  • ...rums. The following is a glossary of people, places and things to help us all keep track of who's who and what's what. ...p://www.adventuregamestudio.co.uk/forums/index.php?topic=49495.0 Thread on the AGS Forums]
    15 KB (2,413 words) - 17:21, 18 February 2014
  • ...rganised by [[Mods]], with the help of [[AGA]] and a bunch of other folks. The ceremony client for this year's Awards was constructed and operated by Jack |author2={{Author|The Pompous Pixel|The+Pompous+Pixel}}
    11 KB (1,323 words) - 16:32, 27 March 2018
  • ''Please note that the discussion about this topic is constantly updated on the AGS forums : http://www.adventuregamestudio.co.uk/forums/index.php?topic=52 ...uced. If you look for more info regarding a specific OS, then please visit the AGS forums.
    3 KB (540 words) - 14:58, 17 September 2015
  • ...eware game, created with [[Adventure Game Studio|AGS]]. It was created for the MAGS competition of February 2011, in which it competed with [[Pinback]]'s ...es, occasionally to the players' frustration, the majority of the feedback the game received was highly positive.
    2 KB (305 words) - 12:34, 30 April 2012