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  • ...-characters fonts in-game, but you can't see it in the "Fonts" pane in the Editor. Also, the fonts shipped by default are still only 128 characters. ...aracters fonts in-game, and allows you to view 256-characters fonts in the Editor's "Fonts" pane, ''but'' the fonts shipped by default are still only 128 cha
    36 KB (5,861 words) - 21:50, 7 June 2022
  • <span style="color: red; font-size:200%;">IMPORTANT : READ THIS FIRST</span> <span style="color: red; font-size:120%;">The techniques described in this article still work but are ove
    26 KB (4,192 words) - 08:22, 3 February 2019
  • Please refer to [[AGS Editor & User Interface#Deleting stuff besides sprites and frames|this entry]]. ...ure by changing the colour depth to '''32-bit''' in the Palette tab of the Editor. Be warned that using true-colour graphics can increase filesize drasticall
    41 KB (7,114 words) - 00:22, 2 July 2021
  • ...bject name. Once you have done this you can double-click the button in the editor to access the button's script function. The code to close down the GUI woul ''Can I delete stuff in the editor somehow, besides sprites and animation frames? For example, can I delete ch
    17 KB (2,982 words) - 00:21, 2 July 2021
  • ...r your game. Not everybody will use it, and you can disable it. In the AGS Editor, simply go to the "'''GUIs'''" pane and select the "'''STATUSLINE'''" GUI, ...-> Inventory item interactions'''. When in the context of the interaction editor, select the "'''Use inventory on inv'''" choice. Add a "'''Conditional - if
    16 KB (2,813 words) - 00:22, 2 July 2021
  • ...link, as well as some basic info, such as version, compatibility with AGS Editor versions, and known issues reported. You may add your own module as well. I ...lows you to assign specific fonts to specific characters, and display that font when that characters is talking.||Character Fonts ||1.1||x||||no||[https://
    44 KB (6,576 words) - 13:29, 3 June 2021
  • ...ith the extension .AGT that are used when creating a new game with the AGS editor. Full AGS releases come with the Empty Game and Default Game templates. The ...ormal font, the second the speech font, and the third the outline font for font 2.
    7 KB (1,017 words) - 05:11, 28 October 2008
  • When you choose the "Save game" option in the Editor, as well as creating data files which it needs for itsself, the program wil ...of the other files produced (*.CRM, AC2GAME.DTA, etc) as they are what the Editor needs to be able to load your game for editing.
    5 KB (955 words) - 00:21, 2 July 2021
  • ...GS Font Editor] - by Radiant, this allows you to manually edit SCI and AGS font files.
    982 bytes (164 words) - 02:19, 27 June 2021
  • |nominee2={{Game|520|Dialogue Editor}} |nominee3={{Game|521|Font Editor}}
    11 KB (1,319 words) - 18:55, 26 September 2017