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  • ...n't make any difference in your own game if using a higher version of AGS, and would then only to the template files themselves.}} ===Help and Support===
    39 KB (5,744 words) - 13:30, 3 June 2021
  • Defining a new-style String is a simple process, and is very much the same as defining an old-style String: * As long as it is non-global (i.e., it is within a function) new-style Strings can have a default value assigned at the same time as yo
    11 KB (1,668 words) - 10:08, 3 June 2021
  • ...re floating-point decimals within the range -2147483648.0 to 2147483647.0, and has precision{{footnote parent|3}} up to approximately 6 decimal places, th For information on defining and assigning values to variables read the entry in the manual [https://www.adv
    24 KB (4,052 words) - 08:48, 3 February 2019
  • ...dex.html?page=ags44.htm#struct structs] in AGS), inheritance, overloading, and other concepts which may seem largely foreign. ...ontrol.AsType GUI control] types. Each of these types ''derive'' functions and properties from the ''base'' [https://www.adventuregamestudio.co.uk/manual/
    8 KB (1,291 words) - 08:56, 3 February 2019
  • ...the player looks at it. How do I do this? Is there some sort of top-secret function or code that you guys are not sharing with us beginners? Let's have it, old ...where you can display anything from text boxes and list boxes, to buttons and labels. Buttons can also just be plain images. Basically, there are two dif
    17 KB (2,982 words) - 00:21, 2 July 2021
  • ...of the screen that I can't get rid of. I don't want it there. What is it, and how do I get rid of it?'' ...'''Popup modal'''"; this way, it will only appear when called by a script. And if you never call it up, it will never appear. So don't call it up (if you
    16 KB (2,813 words) - 00:22, 2 July 2021