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- ...n't make any difference in your own game if using a higher version of AGS, and would then only to the template files themselves.}} ===Help and Support===39 KB (5,744 words) - 13:30, 3 June 2021
- ...some basic info, such as version, compatibility with AGS Editor versions, and known issues reported. You may add your own module as well. If a link isn't ...lates a movement similar to the one(s) found in RPGs such as Chronotrigger and Terranigma.||8-Direction Movement ||0.1||x||||no||[https://www.adventuregam44 KB (6,576 words) - 13:29, 3 June 2021
- ==Functions and Properties== ...can use this property to delete the DynamicSprite before you quit the game and you can set the sprite using the {{link||Flashlight.SetBeamSprite}} method.14 KB (1,854 words) - 05:40, 19 August 2012
- ...re floating-point decimals within the range -2147483648.0 to 2147483647.0, and has precision{{footnote parent|3}} up to approximately 6 decimal places, th For information on defining and assigning values to variables read the entry in the manual [https://www.adv24 KB (4,052 words) - 08:48, 3 February 2019
- If you are a module writer, please add an article on your game, and put it in the Modules category. ** Create and manage full-3d rooms.7 KB (981 words) - 03:04, 6 June 2012
- ...at ideas and scripts I've found after browsing through the whole beginners and technical forum, I noticed the small things either not in the manual or eas I have sorted through my notes and thought I'd post what I've found, maybe some of you will find this useful a17 KB (2,645 words) - 23:54, 28 January 2014
- ...able to come to this page and understand scripting better by reading easy and well-documented scripts. # State the purpose of the function or script and where it could be used.3 KB (525 words) - 16:52, 28 April 2015