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  • '''Game Theory Discussion''' ...your conscience daily, gets underneath your fingernails, and scratches on the proverbial blackboard of your mind?
    45 KB (8,181 words) - 12:35, 3 June 2021
  • ...discussion started on 22 Aug 2003. Please do not edit it except to add to the discussion. ...e on when I find a subject interesting. If it bores you, just skip down to the final passages Iā€™m not very happy with how it turned out. At some other
    66 KB (11,663 words) - 12:35, 3 June 2021
  • ...tarted on 29 Jan 2004. Please do not edit the text, except to add to it at the end. ...effect it as well? In this Game Theory Discussion we shall try to pinpoint the elements that create atmosphere.
    22 KB (3,891 words) - 12:34, 3 June 2021
  • ''This page is about the [[Verbcoin (module)]]/template by [[monkey_05_06]]. For other uses of '''Ve ...es a generic framework for implementing a [[Verbcoin (interface)]] in your game.
    39 KB (5,744 words) - 13:30, 3 June 2021
  • ''I have an inventory item that I want to display a close-up of when the player looks at it. How do I do this? Is there some sort of top-secret func No. Think about it a little bit. Have you read the manual and learned about [[GUI]]s yet? Although I shouldn't have to tell yo
    17 KB (2,982 words) - 00:21, 2 July 2021
  • ==Getting rid of that big gray status bar at the top== ''When I test my game, there is this gray box at the very top of the screen that I can't get rid of. I don't want it there. What is it, and how
    16 KB (2,813 words) - 00:22, 2 July 2021
  • ...Characters_Editor.gif|right|thumb|320px|[[AGSEdit]], the current Adventure Game Studio Editor]] ...most aspects of the game with a scripting language in order to process the game logic.
    14 KB (2,263 words) - 01:32, 6 June 2021
  • ...s supposed to be encoded in Unicode (UTF-8), therefore, you should see all the special characters correctly. * If you only want to read the ''short'' version, then read [https://www.adventuregamestudio.co.uk/manual/
    36 KB (5,861 words) - 21:50, 7 June 2022
  • ==Working with variables: the basics== ...or anywhere BEFORE the variable is first used, declare the variable, using the following syntax:
    32 KB (5,332 words) - 11:53, 6 September 2022
  • ...le beginners and technical forum, I noticed the small things either not in the manual or easy to miss. '''Please don't add anything to this page, add to the [[:Category:Tidbits and Snippets|Tidbits and Snippets category]] instead.''
    17 KB (2,645 words) - 23:54, 28 January 2014
  • ==Getting sound/music into your game== ''How do I get sound/music into my game? Is there a menu or editor within AGS that I can use to add music/sound fil
    10 KB (1,683 words) - 00:22, 2 July 2021
  • {{Infobox Game| | game_name = Infection - Episode 1 - The ship
    4 KB (700 words) - 10:01, 30 April 2012
  • ...m the article [[Setting up the game]], which is a very odd place for it in the manual, and so is reproduced here''' This is NOT the same script language as the main text scripts use - it is a much simplified and easier to understand la
    5 KB (796 words) - 13:22, 3 June 2021
  • * '''Keys not listed in the ASCII Code Table have no guarantees about their keycode numbers''' and may ...ather than an int as a local variable'''. In fact, ints are faster because the CPU is better at reading/writing 32-bit chunks of memory than it is at 16-b
    5 KB (749 words) - 16:53, 28 April 2015
  • ...he omni-present selective amnesia cliche. It was nominated for 6 awards in the [[AGS Awards 2001]]. ...its the ship. Finding that his memory is gone, the astronaut has to search the ship for clues on his identity and his current mission.
    751 bytes (118 words) - 01:38, 4 April 2015