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  • <span style="color: red; font-size:120%;">The techniques described in this article still work but are overly complicated. Read this instead of the current page : [[Fonts]].</span>
    26 KB (4,192 words) - 08:22, 3 February 2019
  • ...Check the [http://www.adventuregamestudio.co.uk/yabb/index.php?board=17.0 Engine Development] forums for novelties. ...more portable, backwards compatible and the code is being cleaned up. The engine works on Windows, Linux, MacOS, Android and iOS.
    3 KB (463 words) - 23:12, 17 June 2021
  • ...make sure there is a alleg-sdl2digi.so in the lib32/lib64 folder. Some AGS Engine Versions didn't add that file. There are 3 ways you are able to run the windows version of a game.
    2 KB (418 words) - 16:39, 19 April 2022
  • ''Please note that the discussion about this topic is constantly updated on the AGS forums : [http://www.adventuregamestudio.co.uk/forums/index.php?topic=5 ...ly, attempts to access the help file (ags-help.chm) from inside or outside the AGS editor may be blocked.
    5 KB (756 words) - 02:25, 12 December 2015
  • ''Please note that the discussion about this topic is constantly updated on the AGS forums : http://www.adventuregamestudio.co.uk/forums/index.php?topic=52 ...uced. If you look for more info regarding a specific OS, then please visit the AGS forums.
    3 KB (540 words) - 14:58, 17 September 2015
  • ...ingle file contains all of the program code and data for your game, and is the file you should distribute. ...hat you should also include the WINSETUP.EXE file to allow the user to run the Setup program.
    5 KB (955 words) - 00:21, 2 July 2021
  • Those familiar with the concept of [http://stackoverflow.com/questions/1461432/what-is-array-decayi '''Warning: The following is somewhat generalized in terms of AGScript and may not apply to
    5 KB (756 words) - 03:56, 2 June 2013