AGI Picture Decoder
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Revision as of 15:52, 23 February 2012 by Iceboty V7000a (Talk | contribs)
(by Gilbert Cheung)
This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter. Current version is V1.00 and AGS V3.1.2 or later is required.
Features:
- Decodes AGI picture resource files, with optional priority screen.
- Works under ALL colour depths supported by AGS.
- The colour used for each slot can be changed if required.
- A simple demo is included.
Usage: Just import the module into your game via the AGS editor. To decode an AGI picture resource file, say, with filename "'street.agp'", just use the following codes:
AGIPicDecode.Draw("street.agp");
AGIPicDecode.ShowPic();
A DynamicSprite with pointer AGIPicDecode_Picture will then be created, which can be used in a game. Consult the included document for more information.