Release Something! - NOW

Started by Kinoko, Sun 12/11/2006 05:02:48

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Kinoko

Time for another one perhaps!

ABOUT RELEASE SOMETHING:
This isn't a competition as such, just a big free-for-all where we can all showcase our talents. Basically, a date is set for "Release Something!" Day and on that day, people are invited to post to this thread anything they like, really. For example, some sprites,Ã,  screenshots of your game, music, sound effects, backgrounds, rooms, a plugin, a storyboard, a demo, or if you can manage it, a full game. Heck, even if it's 95% done or 1% done, if you wanna release it, you go for it!

WHEN:
It's starting on November 25th (that is, NOW) and usually runs for a couple of days to accomodate for different timezones and people actually having lives.

Remember, anything you want, as little or as much of it as you want! Get working, people!

Gilbert

#1
Remember, as always, this thread will be locked until the release date, to post rated comments/suggestions/etc. please use this thread.

TEH TIME HAS COM3!1! DO IT N0W!1! :=



Giddy Plant

Got a game in progress, token screenshot...

fentongames


And now, some exclusive art and rough music from "Darren and James: The Fast Food Chase", the game that I am working on set for a 2007 release.


The main two characters sprites.

Three new screenshots:

The new main menu.


Darren on the bridge at Funky Land.


James speaking on the phone about the robbery at their home. There should be mess all over the floor here. But I haven't put it in yet.Ã,  :P (Anybody spot an AGS reference here?)


A work in progress background.

And now, a very rough music track. When the track is done, it will be posted on the Critics Lounge for improvement.
Intro Cutscene Part 1 Music

And finally, my most time consuming image.

Spain longshot.

I would've posted the new site, but it's not finished yet!

See you all later!
fentonfilms
Time Kid, coming this summer.

Grundislav

Here's another screenshot from BJ6!



Guess I might as well add it to the GiP thread too.

Mordalles

#6
concept main character for my new game.  :-\ weren't able to finish rest of "cover art" in time.



corpse bride used for clothes reference.

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

Mac

Walter's Wild Years (working title)

[Fiction]This is the game that little Max Reinhardt made from magazine cutouts for his cardboard box arcade machine in 1992. His friends hated it.[/Fiction]

Walter, and his Shadow Self, arrive at a strange house after receiving an invitation from a woman he has never met before only to discover that he has apparently been to this house many times over the years. Walter decides the best course of action is travel to the past and the future and all the places in between in order to figure out just what his place is in all this madness.









This is basically an experiment to see if I can get a short game done in a short amount of time. I'm no artist, but I think I've managed to come up with a style that at least looks interesting. I've gone for a cut-out style for the animations. I'm also no programmer so, although this is a sort of arcade/adventure, it's turning out to be mostly an interactive story I suppose.

STUFF!
Collect raw time to achieve time travel!
Meet interesting new people!
Old ones too!
Learn the history of the house and it's inhabitants!
Learn about yourself!
Walter, that is!
Jump!
Also, Bash!

Game is about 50% complete, maybe a bit less.

Also, here's a screen from my other [larger] game project:

ninepug

1
2
3
Screenshots of something you won't see again. :[
if it isn't okay to release something that won't be finished, feel free to delete this post or to mock me, mercilessly

ildu

sheail: Looking very interesting

fentonfilms: Very nice. Quite a lot of material

grund: What can I say :)? Great as usual.

mordalles: Awesome painting there. Looks to be great.

Mac: Magnificent style you have there. I'm very much looking forward to playing that.

Penguin: I'm really bummed that we won't be seeing more of that game :(. Give it another chance, please.

Ishmael

Here's something I've been working on. If you don't guess it otherwise, it's sort of in an alpha stage...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Buckethead

#11
here's a shot from my first game  :)



EDIT:

Quote from: Ishmael on Sat 25/11/2006 18:09:28
Gif it. And the bmp sign isn't working it seems.

It is now  :)

Ishmael

Gif it. And the bmp sign isn't working it seems.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

MashPotato

A partial screenshot from "A Cure for the Common Cold" (it's only partial because the game is very small ^_^)


DoorKnobHandle

#14
SURFACE BLAST
_________________________________________________________

Surface Blast is an old-school, side-scrolling shooter. I have put two or three complete days of work in the summer of 2006 into the project. Its game-play consists of pushing the trigger button, picking up power-ups and enjoying the graphics for now. Speaking of the artwork: most sprites are taken from the Metal Slug games, simply copied, adapted, taken apart and put together differently.
     For the technically interested, it's written in C++ using SDL. The game uses parallax-mapping for the backgrounds, which basically means that those bigger, yellow houses that you can see in two of the screen-shots move by faster than the white-grayish houses even further in the background, while the grass in the foreground moves by really fast and gives you more of a three-dimensional illusion, while actually staying two-dimensional. The rest is all pretty much standard, although I personally also like the bullet-shells that come out of the end of your machine gun and then fall back depending on your current movement, physically at least half-way correct.
     Anyways, enough talk. Here are three screen-shots showcasing the same level, enemies, a little bit of the GUI and the player with bullets and shells of course:





Empty shells falling through the air (notice that the shots went through enemies back when the screen-shot was taken)...




Another scene from the same level...




This is the most current image showing the new GUI (notice that the blue bar in the left-lower corner is gone and replaced
with a health-bar right over the player's plane and that enemies take damage now and flash orange for a millisecond when hit)...




I don't know yet whether I'll finish Surface Blast or not (and when).

Shane 'ProgZmax' Stevens

Have you been itching to beat up some street punks in Drug Bust?  Well now you can in this simple technical demo that shows some of the mechanics of hand to hand combat in Drug Bust.  Hit the street punks where it hurts!  Dizzy opponents with a flurry of uppercuts and then finish them off with a one-liner that would make Clint Eastwood proud.

http://www11.asphost4free.com/veradinx/DB_Taste_Test.rar

CaptainBinky

Okay, Nikolas convinced us to post something up for this. Didn't want to put up any new screenshots cos we want to save some locations for when you play the game. But I thought I've not put any anims up yet, so here's this:



That's yer lot! We'll release some more stuff closer to the game's release!

Cheers,

Lemmy & Binky

A Lemmy & Binky Production

m0ds

Mmm, great thread!! Jan - Surface Blast looks awesome!! Grundy - love the BJ6 screenshot! *fart sound* Mordalles, your concept is awesome! Mac, nice style! Mr Buckethead, familiar terriroty ;) Looking good!! Fentonfilms - looks epic, I like it! sheail - wow!! Awesome may lay in that game :D CaptainBinky - lush! ;)

I have a few minor things to release!

Firstly, a video with Charles Cecil speaking at ECTS 2002. Fairly short clip of him discussing crap puzzles in adventure games, or crap design going into adventure game puzzles - and Marek from Adventure Gamers gives him some interesting statistics! (relevant to 2002, of course :P)
http://www.youtube.com/watch?v=-cHgfh6nSsk

Secondly, a FoY sketch, from the intro of the game - which is progressing positively :D Miez has worked his wonder to create this room which you will see in a complete form in the game!


And don't forget - on Warner Brother's behalf - you can win a poster for the movie The Fountain (directed by Darren Aronofsky) over at our website; http://www.miez.nl/yabbse/index.php?topic=918.0

Or visit the Fountain website at http://thefountainmovie.warnerbros.com/

Okay, I didn't release that but they did just a few days ago!!

I have a couple of music tracks too, which I made for anyone to use in their games, or what have you :)

"Lost Eden" - http://www.screen7.co.uk/junc/music1.mp3
"Dr Duh" - http://www.screen7.co.uk/junc/music2.mp3

Plus two tunes from Nelly Cootalot that are unlikely to feature in the game game, they were attempts at other tracks but turned out too "depressing".. :P
http://www.screen7.co.uk/junc/derelict.mid
http://www.screen7.co.uk/junc/savethespoonbeaks.mid

And, one track which WILL feature in Nelly Cootalot :)
http://www.screen7.co.uk/junc/dlorblon.mid

That's about it for now :)

m0ds

Afflict


Theme

#19
Lots of great stuff in this thread
http://ic3.deviantart.com/fs12/f/2006/329/5/9/Temple_of_the_4_elements_by_Exsecratus.jpg
(894 KB)
Image I made, the background is 3D and paintover

o/

edit: The image doesn't show up but even if it did it's very huge, linked it instead. Eric

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