Using a Module - What in the good f***...?

Started by Snake, Wed 27/05/2009 01:48:57

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Snake

I've finally been working on a game from scratch while using AGS 3... right from the beginning. It's rough here and there, but I've forced myself to not give in and I'm actually getting used to it. It's not quite so scary as I had thought, but yeah, it is a whole different world compared to AGS 2.72. Chris, for the love of God, please don't rewrite AGS again.

If I don't ask this question, I'm going to go completely fucking insane.

How do I use a module that I have downloaded? In AGS 2.72 all I had to do was open up the "Modules" tab in the toolbar and import a module from it's folder.

I've searched the manual, I've Googled and I've even waited like a month or so before asking this.

Please, how do I import the module? Mercy.
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Gilbert

Well...
Just right click "Scripts" and then "Import script..." in the tree on the right.

Snake

lol - great, thanks, Gilb0rto! It would be good to have that in the manual, or easier to find anyway :)
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

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