Problem with importing sprites [SOLVED]

Started by =The=Brat=, Sat 07/05/2005 04:31:39

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=The=Brat=

Here is the origanal "Hang Greenwood"



and here it is after i import it into AGS



Please Help!!!

TerranRich

Help? With what? Be a little specific about what exactly is wrong.
Status: Trying to come up with some ideas...

=The=Brat=

 :-[ :P sorry, your right, i want to know if its ok if little areas such as the black stripes on his shirt and the outline and pupil of his eyes are ment to go purple

TerranRich

Oohhh, I see it now. Basically, that bright purple is transparency. If you selected "Use pixel 0 as transparency" (or whatever the checkbox is called now) in the Sprite Import dialog, it'll make all areas that are like pixel 0 (the upperleft pixel) transparent. So if you have a black background, there's no way for AGS to distinguish the black in the background from the black in the outlines and pupils and pants zipper. Know what I mean?

I'd suggest using a different shade of dark gray for the background, this way only the background will be transparent. Or just use a different color altogether; it won't show up in the game anyway. Use a bright neon green (value 0,255,0) so that you'll be able to tell if it was all made transparent (sometimes there are parts that weren't exactly the same color and so is left in the image).
Status: Trying to come up with some ideas...

=The=Brat=

well i guess that settles it

thank you TerranRich

TerranRich

No problem. I'll be adding this to the BFAQ soon. :)
Status: Trying to come up with some ideas...

TerranRich

Status: Trying to come up with some ideas...

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