Author Topic: Zombie Nation  (Read 3950 times)

Zombie Nation
« on: 23 Oct 2005, 17:41 »
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« Last Edit: 10 Oct 2011, 20:30 by timlump »

Re: NEW ZOMBIE NATION FORUM - post here instead now
« Reply #1 on: 24 Oct 2005, 07:50 »
Could you give a direct download link?

EKM

  • Jack of All Trades
Re: NEW ZOMBIE NATION FORUM - post here instead now
« Reply #2 on: 24 Oct 2005, 19:37 »
Alright cool...I'm downloading this now.

I like the screenshots, very "cartoonish" yet detailed.

BTW, Zombies rule!!! :D

Um...okay, I've played bits of it so far...but, some of the animation is weird. Like, the main character is bigger than the road or tank or door...and he doesn't move his arms or mouth when he talks. The same goes for the seargent guy at the beginning. Also, the game doesn't have an intro so it's hard to know who the main guy is...

The voice-over instead of text is cool...but, I wish there was background music or sound effects...because it's just silent, kind of takes away from the excitement in my opinion.

« Last Edit: 24 Oct 2005, 20:05 by Everglaze »
I finally beat Space Quest 6!!

Re: Zombie Nation
« Reply #3 on: 24 Oct 2005, 21:48 »
Sorry about the lack of music im currently trying to add music, i originally removed the cool music i had over legal reasons.
Ill leave a post when i put the new music version up.

Nine Toes

  • With great beard, comes great responsibility.
Re: Zombie Nation
« Reply #4 on: 25 Oct 2005, 09:09 »
Hmm...

... what are... these... "zombies"... you speak of?

Alright, quit twisting my arm.  I'll download it and give it a try.
Watch, I just killed this topic...

ZOMBIE NATION WITH MUSIC AND HALF THE DOWNLOAD SIZE
« Reply #5 on: 01 Nov 2005, 01:39 »
Thankfully i've found some royalty free music from www.koumis.com and i've used it to add music to ZOMBIE NATION.
Hear the game as well as see and experience it as it should be.
Sorry for the delay but i had no time

Ozzie

  • Feeling un-marvin-esque at the moment...
    • Ozzie worked on one or more games that was nominated for an AGS Award!
Re: Zombie Nation
« Reply #6 on: 02 Nov 2005, 16:26 »
Well, I've found a bug.
After I had installed that beacon thing on the transmitter thing I went in the lift and got out on floor 10 again. Then, as if by a miracle, all floors were enabled again, so I want to floor 2, then to the reception area, I remembered that the soldiers appeared there normally, but they didn't. Well, the sign told me to install that beacon thing on the transmitter thing again, what I did, but then I was stuck in the screen with the now already landed helicopter, no way back!
Robot Porno,   Uh   Uh!

Re: Zombie Nation
« Reply #7 on: 02 Nov 2005, 17:40 »
well i've never encountered that bug before although a friend of mine told me of a similiar bug once but i could'nt figure out why.

Re: Zombie Nation
« Reply #8 on: 26 Nov 2005, 21:53 »
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« Last Edit: 10 Oct 2011, 20:33 by timlump »

just making sure it doesnt sink into the pits of death
« Reply #9 on: 15 Jan 2006, 01:27 »
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« Last Edit: 10 Oct 2011, 20:33 by timlump »

SuperFoop

  • Guest
Re: Zombie Nation
« Reply #10 on: 15 Jan 2006, 07:11 »

Rui 'Trovatore' Pires

  • Lunge da lei per me non v'ha diletto!
    • I can help with AGS tutoring
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
Re: Zombie Nation
« Reply #11 on: 15 Jan 2006, 10:55 »
Oh boy. I'm gonna have to repeat myself everytime some good-intentioned new member does this...

Foop, that's a link to an archive which I maintain but do not own. The archive's owner has not yet said anything about this one way or the other, but I'm keeping it as an archive as opposed to a mirror. Meaning, it's a place to go when all other links are broken and/or the game's maker is nowehere to be found so he can fix the situation. It's NOT a place to regularly download from.

And timlump... the forum would be a very messy place if people kept bumping old threads to say the games still exist, no?
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