Author Topic: The fall of European Undersea Facility 02 [FINISHED]  (Read 125582 times)

WHAM

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Re: Residential Green - Chapter 3
« Reply #340 on: 04 Oct 2011, 15:59 »

>Try to reason with the person behind the door. Tell him "it's a misunderstanding", "I'm on your side", "if we team up we can help each other", etc.

> Rolling for success with skill "Bluff": Magic8ball-1D20 = 9


You make several attempts at talking your way out of this one, but to no avail. There isn't even a response. Perhaps if you tried again later?



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cat

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Re: Residential Green - Chapter 3
« Reply #341 on: 04 Oct 2011, 16:23 »
> Try to open all other doors in this room.

WHAM

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Re: Residential Green - Chapter 3
« Reply #342 on: 04 Oct 2011, 21:50 »

> Try to open all other doors in this room

You go door to door, trying the handles on each of the doors and tring a few random combinations on the numeric pads attached to the door. No luck, all of the doors are locked and require a numerical code to unlock.

You ponder if you have any way to figure out what the codes might be?



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Ponch

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Re: Residential Green - Chapter 3
« Reply #343 on: 05 Oct 2011, 00:41 »
A puzzle? I wasn't expecting that! Not in a game filled with hot pockets and brain diddling. Hmmm...

> Hint

Surely this game has some sort of built in hint system. It's not the 90s anymore, for God's sake. ;)

===============
Update!
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44567.0
Hopefully someone familiar with this game will ride to our rescue, because I'm totally stuck!
« Last Edit: 05 Oct 2011, 00:44 by Ponch »
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WHAM

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Re: Residential Green - Chapter 3
« Reply #344 on: 05 Oct 2011, 05:40 »
Here are some hints to help you guys along your way:

Hint level 1:
Spoiler: ShowHide
While this game is humorous, the characters within might not respond well to forumite humor and might indeed take offense at being "sold leather jackets". Act natural and you might get help, information, hell, you might even get a friend!


Hint level 2:
Spoiler: ShowHide
Don't push your luck! Any luck / skill related event such as combat or the results of commands given in a general context, such as "talk man into helping us" will be resolved by the Magic-8-ball-of-doom


Hint level 3:
Spoiler: ShowHide
with some lateral thinking, some of the door codes can be easily read
« Last Edit: 05 Oct 2011, 05:56 by WHAM »
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Ponch

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Re: Residential Green - Chapter 3
« Reply #345 on: 05 Oct 2011, 06:21 »
Hmmm. Hopefully cat or gameboy or one of the others are good at puzzles. I've more of a "randomly try things" approach to gaming. And while time consuming enough in normal game play, trying it in this turn-based, update once a day approach to gaming might not be the best approach.  :P
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Ghost

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Re: Residential Green - Chapter 3
« Reply #346 on: 05 Oct 2011, 06:24 »
> check the control panel to figure out how many digits a door code has

(I bet it's something to do with those numbers on the ground.)

Ponch

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Re: Residential Green - Chapter 3
« Reply #347 on: 05 Oct 2011, 06:27 »
Closeup of the door lock and my attempt to solve it are back here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg592199#msg592199

I await your solution, Ghost. I am too tired and confuddled to continue tonight.
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Ghost

  • Guest
Re: Residential Green - Chapter 3
« Reply #348 on: 05 Oct 2011, 06:35 »
> enter "2,2,green" for door B2.

WHAM

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Re: Residential Green - Chapter 3
« Reply #349 on: 05 Oct 2011, 06:38 »
-----

> Enter "2,2,green" for door B2.

You step to door "B2 - Newell / Newell" and start entering a passcode to the kaypad on the door:

2, 2, green
The door panel lets out a short buzzing noise followed by two long beeps. You have no idea what that means so you try to open the door. It remains steadfastly locked.


« Last Edit: 05 Oct 2011, 20:27 by WHAM »
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Ponch

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Re: Residential Green - Chapter 3
« Reply #350 on: 05 Oct 2011, 06:41 »
Well, it didn't unlock the door. But it got rid of all the water. Good job, Ghost!  ;D
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WHAM

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Re: Residential Green - Chapter 3
« Reply #351 on: 05 Oct 2011, 06:54 »
Well, it didn't unlock the door. But it got rid of all the water. Good job, Ghost!  ;D

DAMN MY LAZINESS AND LACK OF ATTENTION TO DETAIL!
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Shane 'ProgZmax' Stevens

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Re: Residential Green - Chapter 3
« Reply #352 on: 05 Oct 2011, 10:13 »
How about a REAL closeup of the keypad so you can see if it's numbered at all?  And perhaps those green and red buttons have some kind of shapes on them, as keypads often do, to indicate their use.

WHAM

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Re: Residential Green - Chapter 3
« Reply #353 on: 05 Oct 2011, 10:17 »
How about a REAL closeup of the keypad so you can see if it's numbered at all?  And perhaps those green and red buttons have some kind of shapes on them, as keypads often do, to indicate their use.

123
456
789
RED 0      GREEN

The red and green buttons are just that, no symbols, just coloured square buttons. The buttons are also clean, none seem more worn that others and there are no indentations in them. None feel warm to the touch or taste funny either.
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cat

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Re: Residential Green - Chapter 3
« Reply #354 on: 05 Oct 2011, 10:47 »
Hopefully cat or gameboy or one of the others are good at puzzles.

I'm rather clueless now...

I try to get the information together:


The names on the doors are:

A1 - Stephenson
A2 - Paterson / Godwin
A3 - Stuewe

B1 - Brotherton
B2 - Newell / Newell
B3 - Haun / Farley
B4 - Miller / Klugman


The whiteboard has some sort of table:

Stephenson / Klugman    Newell G. / Brotherton
Miller / Farley   Godwin / Newell C.
DOME   SECURITY


And the dead guy is


But don't have any idea how to get the door codes.

Wonkyth

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Re: Residential Green - Chapter 3
« Reply #355 on: 05 Oct 2011, 13:35 »
What about just 668428 GREEN?
"But with a ninja on your face, you live longer!"

cat

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Re: Residential Green - Chapter 3
« Reply #356 on: 05 Oct 2011, 13:44 »
Ponch tried that already

> Go to door B2. Enter 668428 on the keypad

Wonkyth

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Re: Residential Green - Chapter 3
« Reply #357 on: 05 Oct 2011, 14:51 »
Durp.
"But with a ninja on your face, you live longer!"

Tabata

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Re: Residential Green - Chapter 3
« Reply #358 on: 05 Oct 2011, 19:50 »
You also can "work" with this:


... I have no clue about the code(s)  :-\

Lt. Smash

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Re: Residential Green - Chapter 3
« Reply #359 on: 05 Oct 2011, 20:21 »
Hmm, let's try something:

> Try code 639355 to open Newell's door.

That's just the telephone-numeric equivalent for NEWELL.
Otherwise I'm "idea-less"  :-\
« Last Edit: 05 Oct 2011, 20:23 by Lt. Smash »