Author Topic: GrimQuest, Multiplayer QFG1 remake  (Read 4747 times)

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
GrimQuest, Multiplayer QFG1 remake
« on: 18 Feb 2012, 22:29 »



Fully enabled multiplayer support!



New interface similar to qfg 3!



Characters changed for mmo environment.




Same battle style and coding!
Note:Screenshots and videos do not depect actual gameplay.

Storyline-90%
Artwork-80% original sierra graphics
Code-60%
Implementation-65%


Visit us at at:    
Website  Forums  Blog  


Client download:
Current stable build:>Client<   


Credits:


WYZ:AGSIRC plugin and technical help.
Crystal:Text editing
Devin: Sprite ripping
Darth mandarb:Moderation
Khris:Advice
Wham:Advice
Dualnames:Advice
babar:Advice
DeadSuperhero:Advice
Corby:Advice
Ryan timothy:Advice

And many others in these forums.
If you helped out and are not included here, please let me know!


« Last Edit: 19 Mar 2012, 21:59 by GrimReapYou »
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
    • arj0n worked on one or more games that won an AGS Award!
    •  
    • arj0n worked on one or more games that was nominated for an AGS Award!
Re: GrimQuest, Multiplayer QFG remake
« Reply #1 on: 18 Feb 2012, 23:52 »
Can't seem to do anything? No look, talk and use functions?

Also a lot of walkbehinds are not set (like the stone in the hippyscreen with the special tree and the doors inside the hero's tale inn in the village for example). The walk area's are sometimes a bit rough/odd.

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG remake
« Reply #2 on: 19 Feb 2012, 00:06 »
Quote
Can't seem to do anything? No look, talk and use functions?
If you scroll up to the top of the screen you'll find the icon bar ;)

Quote
Also a lot of walkbehinds are not set (like the stone in the hippyscreen with the special tree and the doors inside the hero's tale inn in the village for example).
Ah yes, i forgot about those, thanks for reminding me :)

Quote
The walk area's are sometimes a bit rough/odd.
Yea, you would have to had played the original game alot like i did to know where to walk. Although i agree, Some of the hotspots need trimming etc..

Thanks for testing :D
If you will, stick around every now and again.
There is much multiplayer and game testing that can be done on a daily basis!
I'm trying to get plenty of people playing daily so the multiplayer aspect will bring more life to the game.
Also its nice to see people running around and talking while i develop :D
« Last Edit: 19 Feb 2012, 00:09 by GrimReapYou »
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
    • arj0n worked on one or more games that won an AGS Award!
    •  
    • arj0n worked on one or more games that was nominated for an AGS Award!
Re: GrimQuest, Multiplayer QFG remake
« Reply #3 on: 19 Feb 2012, 00:56 »
Quote
Can't seem to do anything? No look, talk and use functions?
If you scroll up to the top of the screen you'll find the icon bar ;)
Yeh, I know. I played the originals.
What I mean is that the look, talk and use options do not have a function (yet?). The all just result in walking.
Looks like talking only works on people you can trade with.

Quote
Also a lot of walkbehinds are not set (like the stone in the hippyscreen with the special tree and the doors inside the hero's tale inn in the village for example).
Ah yes, i forgot about those, thanks for reminding me :)

Quote
The walk area's are sometimes a bit rough/odd.
Yea, you would have to had played the original game alot like i did to know where to walk. Although i agree, Some of the hotspots need trimming etc..
:-)

Thanks for testing :D
If you will, stick around every now and again.
There is much multiplayer and game testing that can be done on a daily basis!
I'm trying to get plenty of people playing daily so the multiplayer aspect will bring more life to the game.
Also its nice to see people running around and talking while i develop :D
I'll have a look some now and then :-)


Q: is there a way to get money to buy stuff?
« Last Edit: 19 Feb 2012, 01:03 by »Arj0n« »

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG remake
« Reply #4 on: 19 Feb 2012, 01:04 »
Quote
Yeah, I know. I played the originals.
What I mean is that the look, talk and use options do not have a function (yet?). The all just result in walking.

Ah, I see what you mean, The options already have functions, however the objects and areas of the game have not had look functions applied to them yet.
I'm trying to teach my wife to do those while I work on the sprite interactions/animations and battle system.  :D

[edit]
Missed your question.
Not currently, although the character starts out with enough money to buy a few things, Perhaps i should add the healer with the ability to sell the mushrooms as a temporary means, thanks for mentioning it :D

also i made the drinks at the bar free:
so everyone drinks on me :=
Don't forget to try the dragons breath  :-X

Dragons breath :D
http://gamersplanet.tk/db2.swf
well, Some reason you can see frames that arent visible by the human eye, but there it is.
Due to the size of the file you might as well just download and play the game.
The entire game is the same size as this short video.
« Last Edit: 19 Feb 2012, 23:48 by Darth Mandarb »
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Tabata

  • mouse-fetishist & smiley-maniac
    • Tabata worked on one or more games that won an AGS Award!
    •  
    • Tabata worked on one or more games that was nominated for an AGS Award!
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #5 on: 19 Feb 2012, 20:48 »
Let me know if anyone has issues seeing this GIF.
They should really allow vids on AGS forums, this GIF is like 72 mbs......
Which is 10x bigger than my game  :P

Good you mentioned this!   :P  I didn't even realize, that it is a real .gif-file because I already have left the page before it starts to run properly (756 images with 73,9 MB!!!).  :o  It is much too big to be of any good use here!
You can't really expect people waiting endlessly for watching this.
So I recommend you to post a link to a real video if you want to show such a part of the game.   

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #6 on: 19 Feb 2012, 23:26 »
Thanks for the input.
I had my suspicions about it, also I don't like producing things that couldn't be used by a 56k user.
Reposted it in link form, although that seems inconvenient.

I'm still looking for more beta testers to try and comment the game, thus increasing my -9999% motivation!
« Last Edit: 19 Feb 2012, 23:28 by GrimReapYou »
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #7 on: 24 Feb 2012, 08:31 »
Well, after a major data loss and what we thought might be the end of this game,
We've managed to find a backup copy and have been working diligently to manually recover as much of the data from the corrupted copy and I believe the release to be stable enough to continue with the project after all. :D

The client is now available and the server is online!

Thanks everyone for your patience and support!
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Re: GrimQuest, Multiplayer QFG1 remake
« Reply #8 on: 24 Feb 2012, 09:10 »
Hey that's great news  ;D

Re: GrimQuest, Multiplayer QFG1 remake
« Reply #9 on: 24 Feb 2012, 19:32 »
Well, after a major data loss and what we thought might be the end of this game,
We've managed to find a backup copy and have been working diligently to manually recover as much of the data from the corrupted copy and I believe the release to be stable enough to continue with the project after all. :D

The client is now available and the server is online!

Thanks everyone for your patience and support!


Do you still have the latest executables from before the crash? CJ might be able to reverse compile them possibly.

Icey

  • It's the time of ICEY!!!
    • Icey worked on one or more games that was nominated for an AGS Award!
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #10 on: 24 Feb 2012, 19:35 »
Grim maybe you should upload the back-up to mediafire or something cause the same thing could happen again.

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #11 on: 24 Feb 2012, 19:54 »
Icy: Yes indeed, I now cloud backup several times a day T.T.
David: Thanks bud :D
[edit]

Sorry didnt see your reply:
Well, after a major data loss and what we thought might be the end of this game,
We've managed to find a backup copy and have been working diligently to manually recover as much of the data from the corrupted copy and I believe the release to be stable enough to continue with the project after all. :D

The client is now available and the server is online!

Thanks everyone for your patience and support!


Do you still have the latest executables from before the crash? CJ might be able to reverse compile them possibly.
Yea I still have them, but what i've been doing is opening the script files with notepad++ and pretty much cloning the code structure over little by little.
I've already cloned most of the client side multiplayer upgrades and i have the view scripts although the views and animations are corrupted  :-X
But i've come to accept the loss and am pretty happy with the progress.
Thanks for mentioning it bud :D
« Last Edit: 24 Feb 2012, 19:59 by GrimReapYou »
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #12 on: 29 Feb 2012, 18:52 »
New beta battle system available!
Looking for testers.
Just walk down the trail leading to the right out of town.
Will be incorperated gamewide after extensive testing is done.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #13 on: 14 Mar 2012, 01:25 »
Got some major updates in there.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #14 on: 20 Mar 2012, 10:19 »
Well, I just dropped the last update I'll probably do for several weeks unless some people show interest in this.
The game is built to be encompassed by an active community on a daily basis and vary due to opinion of which we have neither...
perhaps If I'm super lucky when I get back to it there might be a person or two who plays daily or cares which direction it goes.
« Last Edit: 20 Mar 2012, 10:21 by GrimReapYou »
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

  • The fear of the LORD is the beginning of wisdom.
    • I can help with AGS tutoring
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with making music
    • I can help with play testing
    • I can help with proof reading
    • I can help with scripting
    • I can help with story design
    • I can help with translating
    • I can help with voice acting
    • I can help with web design
Re: GrimQuest, Multiplayer QFG1 remake
« Reply #15 on: 21 Mar 2012, 21:25 »
Project is temporarily, or permanently canceled.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.